Monthly Archives: April 2018

Path of Exile Is A “spreadsheet game” Game As I Would Call It

Everything in the game is determined by your stats, and your goal in this game is to make those stats as high as you can get them. Dodging and avoiding aren’t very skill based/reaction time based, instead they are based on attack speed/cast speed and movement speed. Most people have decent enough reaction times to click their movement skill in time. However whether you take damage or not is fully determined by how high your attack speed and/or movement speed are. Do you want to poe currency buy? If you do, you can visit U4GM to have more guides and methods about this.

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As a result of this, the quality of your items are all that matters in this game, which makes good items more expensive and more chase.

And this is exactly what GGG wants. This game is locked behind items by design. Items are the single big carrot-on-a-stick of this game.

“Dodging” does exist, although it’s more of a precautions avoidance. You basically have to learn every single boss and memorize their attack patterns. Once you’ve done a boss 20 times you will know when to back off and when to attack. As a result, the end game bosses are made very inaccessible to the majority of players because they come with a very significant cost towards even trying them. Most players do not posses the wealth to buy the shaper sets required to learn how the fight works.
Again, this is fully intended. This is how they try to keep end-game exclusive.

In a hypothetical where they would make these changes, the game would feel infinitely less clunky and frustrating to play, which is good.
However, as a result dodging also becomes much easier, which places more emphasis on player skill and reaction times (again, good in my opinion), however it will decrease the player’s reliance on item power and thereby impact the economy.

It will also make boss fights much easier to complete in less tries, because dodging based on reaction time is actually a thing, making end game more accessible and their respective items less valuable.

In my personal opinion, I’d say that trade-off is well worth it. I’m actually getting pretty tired of the clunky combat system in this game and the artificial gating of everything. I would love my skill to be rewarded instead of my ability to purchase items from poe.trade.

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Are You Satisfied With PoE Two-Handed Weapons And Dual Wielding?

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In Path of Exile, I think GGG should decrease the gap between two-handed weapons and dual wielding, this is something most of us are aware of by now, but I really feel like GGG should put a lot of priority on balancing gearing options along with their skill reworks.

With the advent of broken shaper stat stick offhands, the plight of 2-H weapons is becoming more dire. Personally, I love the hard-hitting style that a lot of 2-H weapons feel like they should bring, but the numbers just aren’t there. I think that poe currency purchase is important.

Path of Exile

It’s a shame that dual wielding offers more mobility, defenses, and more damage than 2-handers. While I know that a large portion of the playerbase prefers to attack fast, please consider the fact that many players are choosing not to use 2-handers because they are simply worse rather than because they lack the flavor the players desire.

The following are some players opinions:

A lot of these things could be systematically addressed if GGG were so inclined.

1. Add a 15-20% More Damage effectiveness multiplier for all melee skills (and spells, to encourage staves) when using a 2h weapon.

2. 25% intrinsic AoE increase when using a 2h weapon (again, excluding bows).

3. Increase the melee damage bonus of Str from 2% per 10 points to 3% when using 2h weapon (small boost, but will contribute).

4. Add a 7th affix slot to rare 2h melee weapons that can be either a Prefix or a Suffix.

5. Despite what you say, stat sticks do need at least a partial nerf. Reducing the number of “Add X% physical as extra Y element” bonuses that can be stacked on a single item might be enough. Make the single element affixes mutually exclusive. Move the the “added elemental as chaos” affix to the suffix slot, and make it mutually exclusive with the random element added affix.

Crit scaling being too good is also another thing that they think should be addressed, but more in a sense that non-crit playstyles need buffs to be interesting/strong enough to compete. Crit should always come out on top with heavy investment at the highest levels, but they should be more comparable for anything below that.

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PoE: Effective Guide To Level Using Flicker Strike

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In Path of Exile, you may wonder that when can you start reliably using flicker strike and what are some good leveling items for it? Keeping an eye on poe buy items, you will get more gains. The following post are some useful guides for you.

The level to when you can reliably use Flicker Strike is when you get to equip whatever unique that will generate your Frenzy charges, or if you do enough damage to reliably kill 2+ enemies per Flicker (assuming you have Multistrike).

Path of Exile

Terminus Est is 51 (generating with Crit Strikes) and Oro’s Sacrifice is 67 (generating with Ignites). If you have enough damage after getting Multistrike at 38, you can run Blood Rage and Poacher’s Mark + Blasphemy for a 46-55% change for a Frenzy Charge on kill. Until you get Terminus/Oro’s you’d have to use Frenzy to generate charges on bosses.

To be honest, it’s faster/smoother to just level with another skill until you get your reliable Frenzy generation. The one I was leveling with the intention of using Terminus was great using Frost Blades early and then switching to Cyclone after getting the Trickster’s Weave of the Arcane. Even more so dual-wielding two Brightbeaks to speed things up.

As far as leveling uniques that aren’t the “default” suggestions (Tabula Rasa, Wanderlust, Goldrim, Elreon jewelry, etc), two Brightbeaks makes Leap Slam super fast, especially if going Trickster and getting Weave of the Arcane for no cost movement.

There are three variants: Flat Elemental (rares with stacking added ele via Abyss Jewels), Pure Elemental +1 phys damage (Cospri’s or etc with 1 flat phys on abyss jewel or ring), or conversion (from 80% Watcher+Winter Spirit to 99% 50%+20%+29% Watchers). Claws should be able to deal with a higher phys dmg, depends on your leech and phys mit. Only downside is you can’t really do heavy physical bosses like Malformation Piety.

Or you can level with flicker reliably with crit chance builds and gear and using terminus 2h sword + bloodrage + poacher mark. Eventually you can even drop blood rage if you want and change poacher mark for assassins mark.

I believe that other experienced players may have better guides than me, but these are very important factors that make me successful, I hope it will also help you.

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Final Fantasy XIV Gets On The Pokemon GO Train In This Joke

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Through its newsletter, Square Enix announced Final Fantasy XIV GO, a mobile game that clearly climbs the trend of augmented reality titles like Pokemon GO and Jurassic World: Alive. With this experience, Square Enix is looking for Final Fantasy XIV players to take to the streets to transform their world into a place to obtain resources such as minerals, plants and fish. If for some reason this concept caught your attention, we have some bad news: it is a joke by April Fools’ Day.

According to the joke, Final Fantasy XIV GO wants the MMORPG’s immersion to reach the next level. Thus, it will break the barriers that cause the only way to collect resources is on the PC or a console by allowing users to go out to the streets to look for them. Those who download the application will receive a notification on their cell phone that will indicate where they can go to get materials to use in Final Fantasy XIV.

In addition, the company will team up with a Japanese design company to launch a “Harvesting Stick” with which players can increase their success rate by getting resources in Final Fantasy XIV GO. It will also allow them to use their cell phone as the hook of a fishing rod or as an ax so that they have the most realistic experience possible.

Do you want to see the elaborate Square Enix joke? Then we do not tell you more and we present it to you in a video below:

If you are a fan of April Fools’ jokes, we remind you that this is not the first one we find today and it is very likely that it will not be the last one either. Among those that most appeal to us are a game Battle Royale by Halo and an animated series by PAYDAY. You can see more similar jokes in this link.

Final Fantasy XIV is available for PC and PlayStation 4. Follow this link to see more news related to it. The in-game currency is available at the professional online gaming house. The interested gamers can buy FFXIV Gil from those professional online gaming houses in the most affordable cost.

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