impactful partimpactful part

 

“Same with the console; we don’t decide up front that we want to make a console product. We just want to make a great game. If the best experience involves a mouse and a keyboard, we’ll put it on PC. If it plays better with a controller, that’s the route we’d take. If it works on both, and we don’t have to make any meaningful alterations or compromises to the experience, we’d make it for both.”

 The Blizzard man also admitted that platform holder requirements played an “impactful part” in the studio’s decision to work on a console game.

“Well, honestly, that certainly is an impactful part of the decision,” he said. “If I’ve got to jump through 17 different hoops and pay a lot more money to be on a console, that causes you to pause. But that doesn’t mean we wouldn’t do it if we thought we could deliver a Blizzard-quality product on the platform and it was right for the game in question.

“That’s why we’re looking at it for Diablo III; we think that we can have a really exciting and compelling experience that will play well on console in addition to PC We do feel it’s an exciting opportunity. If we feel we can have a game on multiple platforms, then we’ll do it. We’re not afraid to – that’s for sure!” 

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