Deadly plague hits Warcraft world

Players get the chance to be heroes in World of Warcraft A deadly virtual plague has broken out in the online game World of Warcraft. Although limited to only a few of the game’s servers the numbers of characters that have fallen victim is thought to be in the thousands. Originally it was thought that the deadly digital disease was the result of a programming bug in a location only recently added to the Warcraft game. However, it now appears that players kicked off the plague and then kept it spreading after the first outbreak.

Since its launch in November 2004, World of Warcraft (Wow) has become the most widely played massively multiplayer online (MMO) game in the world. Its creator, Blizzard, claims that now more than four million people are regular players. Wow is an online game that gives players the chance to adventure in the fantasy world of Azeroth that is populated by the usual mixture of humans, elves, orcs and other fantastic beasts. As players explore the world, the characters they control become more powerful as they complete quests, kill monsters and find magical items and artefacts that boost abilities. Although computer controlled characters did not contract the plague, they are said to have acted as “carriers” and infected player-controlled characters they encountered.

To give these powerful characters more of a challenge, Blizzard regularly introduces new places to explore in the online world. In the last week, it added the Zul’Gurub dungeon which gave players a chance to confront and kill the fearsome Hakkar – the god of Blood. In his death throes Hakkar hits foes with a “corrupted blood” infection that can instantly kill weaker characters. The infection was only supposed to affect those in the immediate vicinity of Hakkar’s corpse but some players found a way to transfer it to other areas of the game by infecting an in-game virtual pet with it. This pet was then unleashed in the orc capital city ofOgrimmarand proved hugely effective as the Corrupted Blood plague spread from player to player. 

Guild Wars 2 : Noobs HappenGuild Wars 2 : Noobs Happen

 

 
Guild Wars 2 has created a big splash in the MMO pond since it arrived a few weeks ago. Not only are fans of the original having a blast, but many new folks are joining in the fun. We’ve got a few things to say about n00bs that you won’t want to miss. Read on!

Helping out is actually pretty common in the Guild Wars 2 community.  Sure, we have a good laugh but by helping out new players we may be helping create a great player.  The best way to help a new player is to answer their questions, even if it reminds you of the noob you used to be.  All it takes is a few moment to answer a question.  Someone’s asking how to craft, give them some info.  Someone’s asking where a certain NPC is, let them know.  Don’t just tell them to type in /dance, even though that response is very hilarious.  I’ve even seen players take that advice.  If you think it would help, send them over to the wiki pages.  Anything is better than nothing.

 


Read

 

We hear a lot of the things you’ve asked for

 


ArenaNet has announced that, effective immediately, Guild Wars 2 players can take part in the new beta of a two-factor authentication system. Players can download and install an authenticator program for a desktop PC or Mac and/or Android and iPhone mobile platforms. The new authentication system is designed to protect player accounts from hackers.

Mobile two-factor authentication is an alternative means of securing your Guild Wars 2account, and like e-mail authentication, is optional but strongly encouraged. Rather than sending you an e-mail when unauthorized login attempts occur, the game (or any of our online web sites) will prompt you for a six-digit number any time you log in to a Mobile Authenticator-protected account. Using a freely available app on three major smartphone platforms – iOS, Android, and Windows Phone – you can obtain the correct six-digit number unique to your account. These numbers change every 30 seconds and can only be used once; this ensures that without your mobile device, an attacker would not be able to compromise your Guild Wars 2 account.

ArenaNet’s Jonathan Sharp has penned a new developer blog on the official Guild Wars 2 site that details some of the incoming changes to the PvP feature. He outlines both paid and free automated PvP tournaments, custom arenas, and why the team has chosen these features over other changes to PvP. 

We hear a lot of the things you’ve asked for.  And the truth is, a lot of the features you want will be added in the future. Just because we don’t do everything you want, exactly when you want it, does not mean we aren’t listening. There’s a ton of stuff we want tell you about – just not yet. The features we’re adding now will go a long way in helping the sPvP community grow, but there’s still more to do. Again, we don’t like talking about features until we’re ready to show them.  We don’t like empty promises, and we know you don’t either. But, at the same time, we do want you to know that other features are coming!  We’re trying to strike that balance in this blog post.

So why are we adding paid tournaments and custom arenas first? Why not other features first?

 

Gazing into my Short-Term Crystal Ball

Now that mid-2012 has arrived, we’ve got a few prognostications to share with our readers about what we think the future, the short-term future anyway, holds for the F2P market. See what you think and then weigh in with your ideas in the comments.
It’s not difficult to find people who think buy to play is the way of the not too distant future, and who regard GW2 as the title that will establish this type of business model as a major alternative to both subscription and F2P, or perhaps as a replacement for the latter. Indeed, it seems certain that those who hold this opinion will expound it repeatedly as we move toward the late August launch date announced last week. But will what they’re hoping for actually happen, or will it turn out to be wishful thinking, largely by the same people who, not so long ago, could be seen saying over and over that F2P would never be viable in this hemisphere?

MechWarrior Online is one of the games that lots of people are watching very closely as development continues. In our latest interview, we managed to catch up with Russ Bullock to talk all things MWO from customization to how players find one another in game. It’s a terrific interview so keep reading!

MMORPG: There are a lot of old school Mech Warrior fans out there. What would you like to say to them about the game and your goal for players?

Russ Bullock: I think it is important to tell those fans that we are indeed making the next true MechWarrior experience. It looks, sounds and feels like a MechWarrior product only with newer technology and design principles. When we launch open beta later this summer, come try out the game and you won’t be disappointed.

 

The designers have added some new dungeons

The chaotic regions have a clear subject directly related to the return of the wings of death. The designers also combine low-grade underground city to better integrate with the task in which they are located line up. Now the players have a better reason to explore them. To the designers satisfied, the players in level 10 specialization also working. As we all know that almost every design will inevitably be controversial, some players will like and so do not other. It is the inevitable result for possess a huge and diverse user base.

But level 10 specialization is the most widely accepted one they have designed so far. It is effective to allow the player to make truly meaningful choices at an early stage and obtain the strong, practical and interesting skills. This item allows each specialization shows their individuality and continued until the high-grade stage. The game content of level 80-85 is also very nice.  There are beautiful landscape and good story line in each region. The designers have added some new dungeons, raid and battlefield. In the later stage of Cataclysm the designers also bring in the team Finder.

It seems to a life cycle: many old patterns and functions are no attractive as before. The number of a person can play the trumpet is limited. The people maybe also have been tired of endless success. Therefore, the design must provide a whole new way to allow players to the gamers which is a huge victory. There’s also a lot of health boosting, again pointing towards longer fights and heightened survivability. Some zones and dungeons will change drastically to fit this. While though there are thousands of gold selling sites in the internet who say their wow gold is the cheapest, after you bought from them. 

Independency : Loving ‘LOVE’Independency : Loving ‘LOVE’

 

In today’s Independency column, we introduce you to one man’s multicolored world, LOVE. It’s not what you’d expect so take some time to read what we discovered. Let us know what you think in the comments.
No, I’m not talking about the emotion that we sometimes confuse uncontrollable physical lust with. I’m talking about Eskil Steenberg’s moderately-multiplayer LOVE, the procedurally-generated RTS/FPS hybrid born of one man’s five-years of labour. It’s a phantasmagorical oil painting that you will either love or hate: a weird look into what else we can do with the MMO genre and something that will likely incur the wrath of anyone who dislikes the notion of artsy games.

 

 

Big Brawl in Little China DeployedBig Brawl in Little China Deployed

 

Rock Hippo has announced that the latest update to Brawl Busters has been deployed. Called “Big Brawl in Little China”, the update brings the Chinatown Arena into the game as well as several awesome weapon enhancements.Ready for a new map?  Unleash the fury on the new Chinatown arena, an area with a truly far east flavor. Hone your skills and get stronger than bamboo to stand a chance. Weapons customization is getting an update: now players can choose to make their own weapons one of a kind by loading their favorite action attacks onto them.
 

 

Lord of the Rings Online : Riders of Rohan Exclusive PreviewLord of the Rings Online : Riders of Rohan Exclusive Preview

 

 

We spent some hands-on time with the upcoming Riders of Rohan expansion to The Lord of the Rings Online during last week’s Wayback Wednesday. Today, we’re offering a recap of our experiences during the event in this exclusive preview.
The primary feature that will get you get excited for Riders of Rohan is the addition of War-steeds and the introduction of mounted combat.  War-steeds are not your typical horse.  They are stronger, faster, and have the capability to carry you into combat.  They are the Six Million Dollar Man of the horse world. You will be granted your War-steed while working through the epic quest line in the Riders of Rohan expansion.  War-steeds are highly customizable in a number of ways.