Well, the PVP blog weâ€™ve been waiting for has been posted and it was definitely not what we were hoping it would be (this seems to be trend with PVP). Jay teased us tweeting that the PVP blog post would be up â€œshortlyâ€ then soon changed his tune stating it would be delayed. I really wonder if the post he thought he was originally going to write was what has now been published, or if things really escalated that quick to warrant this response. Whatever the case, here is the blog post in its entirety.
The development team has been working really hard on the features, content, and systems for PvP in Diablo III and I wanted to take some time to give an update on where weâ€™re at.
Of course, our goal has been to release our Team Deathmatch mode as soon as possible, but we donâ€™t want to put anything out there before itâ€™s ready. Right now, Team Deathmatch isnâ€™t yet where we want it to be, so I want to provide some insight into where we are at in the development process.
Our original intent with PvP for Diablo III was to provide more formal support for the dueling community that existed in Diablo II. We wanted to give players some kind of structure that would not only make it easier for you to duel with one another, but also allow you to have duels that were team-based. This is how our Team Deathmatch mode emerged, and itâ€™s been instrumental in making a lot of improvements to Diablo III. But in continuing to develop this mode, playtest it, and put it in front of other developers within the company, weâ€™ve found that it falls short of our expectations for a high-quality Blizzard experience.
Putting people into an arena and letting them hurl fireballs and swing crazy-ass swords at one another always has an element of fun to it.Â I imagine itâ€™s no surprise to anyone reading this blog that people like battling each other in video games, so if you had the chance to play our Team Deathmatch at one of the BlizzCons where we featured it you might not understand why weâ€™d say that we donâ€™t feel the current mode is good enough.