for instance, can slam a wall in the Forgotten Tombs to make it collapse on and eliminate a crowd of walking dead. When he lunges into a wall, rubble falls away from the edges. Bits of concept art suggests a city desert environment with cave-like apartments, an Arabian palace dungeon reminiscent of Diablo IIâ€™s Lut Gholein, and the dilapidated town of New Tristram, which isnâ€™t nearly as shiny as its name suggests.
What we think: We like wrecking stuff, so hereâ€™s hoping that the environmental destruction wonâ€™t be too cookie-cutter. Itâ€™s fun to see worlds collapse, but it becomes invisible if it always collapses the same way. Weâ€™re also curious to see how this feature plays out in outdoor environments – weâ€™ve seen man-made structures fall apart in the early footage of the game, but no trees were toppled and grass remained curiously flameproof in fiery battles.
just last summarization:the possession of man-madeÂ architecture make the enviroment more brilliant,spectaculr,magnificent,and more significantly ,they are preoccupation withÂ the exirpation of supreme monster