Since the beginning of the trilogy, BioWare has delivered a fantastic story that is driven by player choices. Mass Effect 3 promises a story that can be enjoyed by both longtime and newcomers alike.
The plot focuses on the galaxyâ€™s resistance to the Repearsâ€™ arrival. It begins with Shepard leaving Earth while it is being attacked to gain allies and to build the Crucible, which is supposed to be an effective weapon against the threat. Along the way, the story provides resolutions to long-standing conflicts within the universe, such as the genophage. The beauty of the story is that the details of these resolutions are dependent on player choices. The resolutions can vary wildly.
The writers have incorporated elements from other sci-fi epics such as â€œWar of the Worlds,â€ â€œStargateâ€ and â€œBattlestar Galacticaâ€ to create engaging story.
It also helps when you have a talented composer, Clint Mansell, to elevate the already emotional scenes to downright beautiful. Unfortunately the ending of the game is lackluster at best and idiotic at the worst.
I wish I could say that the ending does not take away from the overall story, but we get an unsatisfying ending that leaves us with more questions than answers.
At the end of the day, Mass Effect 3 might not have a good ending, but is an amazing journey. It is an excellent game that has a well-written story.
Just brace yourselves for the ending that will leave you speechless.