RuneScape 3 Now Live

RuneScape 3 Now Live

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RuneScape 3 is here! A new age dawns today, kicking off with the Battle of Lumbridge. Along with the hugely customisable New Interface System, the chance for fame in Seasonal Hiscores, over 6 hours of new live performed music and a range of technical improvements, it’s time to play RuneScape your way.

Please note: We strongly recommend that – regardless of your computer spec – you access the Battle of Lumbridge in the Java Client for your first log-in, rather than the HTML5 Beta.

The Battle of Lumbridge (free players and members)

Unless you’re currently in tutorial mode, you’ll be teleported straight to Lumbridge upon log-in. Once you’re there, you’ll see – in no uncertain terms – that the 6th Age has started with a bang.

You’ll meet Kara-Meir upon arrival. She’ll explain what has happened to the landscape surrounding Lumbridge; why all-out war has broken out between two powerful factions; and what you can do to help.


You’ll be able to join one of the two factions, and to collect divine tears – fragments of condensed, Guthixian energy that can be gathered through combat and skilling, both on the battlefield and off.

Each day you can collect a set amount of divine tears for your faction – more if you’re a member – and the side which has collected the most after ten weeks will emerge victorious.

Please note: the Battle of Lumbridge is a huge event spanning more than two months, which will change week to week depending on your actions. For full details of what you can do, speak to the NPCs in your faction’s camp and in Lumbridge, and look out for notifications in-game.

For a full guide to the Battle of Lumbridge, you can take a look at the wiki. Be aware that there will be some visual spoilers, though – we strongly recommend logging in and taking a look around first!

There’s also an FAQ that can be found on the forums. Again – bear in mind that there will be spoilers, so log in first and take a look around.

Battle of Lumbridge

Along with the opportunity to take part in this world-shaking battle and to take a hand in shaping the new age, there are some fantastic rewards on offer too. As you contribute divine tears to your cause, you’ll earn renown, which can be exchanged by your faction’s quartermaster for XP lamps, hybrid armour that scales with your Defence level up to 75, emotes, titles and much more. The selection of rewards will expand as the weeks go on, so be sure to take part for as long as the battle rages.

History is written by the victorious, and new worlds forged with courage and steel. Take part in the Battle of Lumbridge and leave your mark on RuneScape’s 6th Age!

Seasonal Hiscores (members only)

Enjoy some time in the spotlight with Seasonal Hiscores. These hiscore tables are run over set periods of time and involve varied areas of RuneScape content, giving everyone – veteran or new player alike – the chance for their shot at glory. Compete for the chance to wear the Crown of Supremacy (and, once your reign’s over, the Crown of Legends), and to earn emotes and titles worthy of your victory. You can view the seasonal hiscores in-game – via the Social tab.

The hiscores section of the website has been revamped too, along with the rest of the website. As well as the top player, clan and seasonal hiscores, you can also track the progress of the Battle of Lumbridge. Take a look at the hiscores page now!

New Interface System (free players and members)

Chances are you’ve already spent some time with the NIS in the beta, but our awesomely customisable interface system is now live! Whether you’re a die-hard fighter, a super-efficient skiller or a wide-eyed explorer of RuneScape’s vistas, every element of the interface is now yours to snap-to, resize and rearrange as you please.

If you aren’t sure where to start, press ‘Escape’ and choose from a range of presets, geared towards combat players, skillers, and those who simply prefer the look of an old-school interface.

A full guide can be found on the wiki. If you have questions, there’s also an FAQ. Get started now!

Technical Improvements (free players and members)

New audio technology means spectacular orchestral music in the game, composed by BAFTA winner James Hannigan and played by the Slovak Symphony Orchestra. Turn up your speakers or stick on your headphones!

You can also view your character in his or her full glory and experience RuneScape from a whole new viewpoint with our newly flexible camera. Zoom in and see what you think!

RuneScape 3 is just the beginning, and you are the driving force of its new age. While you’re getting to grips with the new features, please keep sending us your feedback – we’ll keep listening, and making the game that you want to see.

Please note: the HTML5 Client is still at beta stage. For those of you who want to try out the cutting-edge new client, we encourage you to continue testing it out, but please be aware that optimisation is still underway and performance may be affected.

Visit our RuneScape 3 Beta wiki page for information on the HTML5 Beta.

Any general RS3 questions? Take a look at our RS3 FAQ.


The RuneScape Team

League of Legends isn’t just one gametype

The Summoner's Guidebook League of Legends isn't just one gametype

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After last week’s edition of the Summoner’s Guidebook, I realized that one of the things I sort of take for granted is the advantage of taking many of LoL’s different gametypes into account when I value a particular item. For instance, last week we talked a lot about Rabadon’s Deathcap, but it (and its sister item Wooglet’s Witchcap) has drastically different values in different game modes. It’s a lot easier to justify buying a Deathcap when you have easy sources of gold and a lot of time when you’re trying to gather it. If you have to fight, more defense becomes an imperative.

If you don’t play a lot of Dominion or Twisted Treeline, you might not realize that Bloodthirster and Infinity Edge are hard to buy when fights can erupt faster than ultimate skills can recharge. Expensive items like a Needlessly Large Rod or BF Sword are hard to justify when you can get some interim item that provides more balanced stats and will help win the fights you’re fighting now.

Playing other game modes also gives you a broader look at League of Legends. You don’t see the value of certain stats — particularly HP — until you realize that an extra 200-500 HP can cause a huge swing in the course of an engagement.

A world where health potions aren’t guaranteed

Dominion and TT are crazy sometimes. In Dominion, you are fighting or jockeying for a fight pretty much all the time. The post-fight recovery period in Dominion is incredibly short; generally the time taken to recall to base, buy, and spend about 15-20 seconds walking back is all it lasts. Encounters generally happen in one of two ways; either one team ambushes the other in the jungle or the two teams throw harassment at each other over a capture point until one team’s initiator sees an opening and decides to take it.

In that environment, buying a health potion doesn’t guarantee that you’ll get even half of the HP from it. In fact, a lot of the time a fight will erupt immediately as you arrive to the battle. It’s easy to forget that in Dominion, buying pots doesn’t win you the long attrition battle that is SR laning. Also, because basing doesn’t take away all of your income in Dominion, there’s no reason not to do it if it’d be risky to stick around otherwise.

Because pots are kind of limited in use and fights are very frequent, base trips (and deaths) become more frequent, buying is more frequent and it becomes more important to buy something that helps right now instead of saving your gold for a rainy day. If there’s a lot of burst magic damage on the enemy team and you have 800 gold, buying that Negatron Cloak right now will make a huge impact on the next fight. It’s probably more worth it to do that and try to work it into some other item like an Odyn’s Veil or Quicksilver item than to save up for a BFS.

Compare that to laning in SR. If your opponent deals burst magic damage, you should probably play safe and farm defensively, avoiding conflict unless she burns her cooldowns. Having Akali or Diana as your lane opponent doesn’t automatically mean you need to buy MR or health since you can avoid getting hit by them and still accomplish your objective: farming. If your goal is to fight her, you still want damage because she can retreat to her big scary tower. You want to kill her quickly.

The Summoner’s Guidebook League of Legends isn’t just one gametype
The altars have unlocked

Twisted Treeline is similar to SR at first glance because it has lanes, minions, towers, and a jungle. There’s a lot of PvE-type gameplay, and farming is an option. However, the similarities really end there.

Laning in TT is a lot different because the lanes are extremely long. I italicized “extremely” there, but I would put it in big 48-point bold font if I could. TT lanes are massive. Even being in the middle of the lane puts you a really, really long way away from your first tower. If you don’t have sight in your jungle approach all the time, you are in deep trouble. There aren’t any wards in TT. That means you’re pretty much always in trouble unless your jungler is clearing his wolf spawn or you can see all three of the enemy players.

In fact, hyper-aggro jungling is pretty much the name of the game in TT. There’s an altar in each jungle, and both teams want both altars. There’s jungle creeps to steal, and they’re worth a lot. If you can see both enemy laners, you can often coordinate an invasion to kill the enemy jungler and steal his altar. Basically everything in TT revolves around jungle roaming because there are no wards and moving where the enemy can’t see creates fear and paranoia in their minds.

The natural evolution of hyper-aggro jungle play is — you guessed it — fighting all the time. The jungler takes the worst of it, but even the laners need to get out of lane frequently to respond to predicted ambushes or to create opportunities. Fights with four to five combatants (there are only six in TT) happen before level 6 all the time. Fights with four to five combatants almost never happen in SR before a tower goes down except as part of a very early, coordinated level 1 invasion. Most of the time, a bottom lane ADC will be level 8 or 9 with thousands of gold worth of items before she sees the enemy top lane player on the same screen as herself. In TT, invasions can start as early as the first altar unlock.

The Summoner’s Guidebook League of Legends isn’t just one gametype
How much is defense worth?

If you’re fighting frequently, you might still be tempted to go for offense. If you eliminate the enemy early, why buy defense?

At low levels, a chunk of bonus HP is huge. A level 2 spell nuke deals 100-120 base damage. A Ruby Crystal is 180 HP, considerably more than one hit. 20 AP (much more than 500g worth of AP) would add somewhere between 12-14 extra damage on that hit instead. If two Annies trade nukes at level 3, the one with the extra health is going to win. In the late game, a fairly tanky mage with items like RoA and Rylai’s will probably withstand the full burst of a Deathcap + DFG mage, and the RoA/Rylai’s mage still has enough AP to kill a glass cannon mage in one combo (it’s character-dependent, obviously).

For autoattackers, it’s a little less clean-cut. A physical attacker probably won’t be doing most of his damage with base numbers so getting +10 AD is a much larger percentage of damage than +20 AP. However, AD is incredibly expensive compared to AP. The short answer is that if you deal spell damage with base ability numbers (even if they scale to AD), building survivability items or penetration items helps you out a lot more because your base numbers do a lot of the work. If you rely on autoattacks, you need to build mostly pure attack because most of your damage is from items.

If you fight all the time, though, building pure attack generates somewhat weak benefits. Even though you will eventually multiply your damage through attack speed and crit chance, HP and armor (or MR) multiply on themselves too and you can’t contribute as much as someone who has sweet base numbers and a lot of survivability. This generally means that, outside of SR, ADCs are kind of weak. If you’re fighting all the time, having a liability for 60% of the game is not an ideal scenario even if that liability eventually wins.

The point that I alluded to last week though is that in general, the recent buffing of defensive items has caused a big shift toward building defense. I’m honestly not sure how long the hyper-squishy glass cannon-type builds will stick around when building HP and penetration is so much more efficient. ADCs have already gotten to the point that playing one without a strong escape is now a total mistake. Mid mage picks have evolved to be either more support-oriented or survivable than before or can simply fight after dying (Karthus will always be strong). TT and Dom players noticed these trends at the start of S3, but they’re starting to creep into SR as well.

“Bruiser meta” is one of those terms that keeps getting tossed around, and more and more picks in SR (at least in LCS) have reflected this sort of trend. Defense has always been strong, but there’s a reason why building mages in TT with basically no damage other than a Void Staff and a Liandry works. It’s because when you can tank the enemy’s upfront burst to the face and laugh, it doesn’t matter that yours does half the damage. You have three or more times the effective HP. It’s pretty obvious who wins that encounter.

League of Legends pros are pro athletes


League of Legends pros are pro athletes, says Uncle Sam

“The United States government recognizes League of Legends pro players as professional athletes, and awards visas to essentially work in the United States under that title,” Riot e-sports manager Nick Allen tells Gamespot.

Allen says that international tourney organization is now much easier, though getting the initial batch of visas was a “lengthy process” that required a lot of legwork in order to provide enough proof to satisfy government officials.


fiftyplusgeekI don’t think we should be calling them athletes. I mean, sure they now have some of the privileges of professional athletic institutions like the NFL or NBA, but I believe these guys should always be referred to as professional gamers. Which, seeing how much money there is in League of Legends tournaments, it’s no joke. And if you actually think about how much time and effort pro gamers invest into their craft, it’s a pretty legitimate field. Now, my parents would probably slap me twice over if I ever thought about dropping out of school to make a living playing LoL. I’d probably slap myself too, but you can’t deny that what these guys do is legitimate and more power to them if they’re able to get sponsors and support themselves financially with it.



ChrisPicardfor those bashing the word “athlete” read the rest of the article. it is about visas for professional gamers. In the past teams have had to use alts and even forfeit because of a visa issue. With the athlete distinction for visas all it is doing is allowing these competitors to not be restricted by a visa for a 2 day tournament.




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D3 Leveling Guide and Killer Guides

D3 Leveling Guide and Killer Guides
Diablo 3 will be set up in four distinct difficulty settings in which players will have to complete one before attempting to finish another. These difficulty settings include normal mode, nightmare, hell, and inferno. Normal mode will be more of an introduction to the game in which players will get to understand the class they choose to play. Once players reach the nightmare difficulty level, they will encounter many complications and choices. These complications include clearing areas, killing elites, finding loot, and facing powerful bosses. As such, hell will be incredibly difficult and may take players many tries before making there way through the 4 acts. It is also said that Inferno will be nearly impossible and players will possibly be stuck in this part of the game for months.

The greatest secret to a good player in any MMORPG, or in this case, action RPG game is a good strategy guide. Although some players aren’t worried about beating the game and just want to spend some time on it every so often, other players are very serious about being good at the game. Nothing is better than being one of the best and with Killer Guides on your side, you can surely master each and every class Diablo 3 has to offer.

Killer Guides has already begun to explore the vast possibilities of the perfect strategy for each and every class. Soon, probably after the launch of Diablo 3, Killer Guides will have a well written strategy guide to help those who want to master their particular class. This leveling and strategy guide will surely come in handy for those who are looking to conquer Diablo 3 but also develop a reputation of being a highly skilled player thereby increasing their chances of being invited by serious groups.

Players will face many problems throughout their Diablo 3 experience. This primarily includes what skills to use, what gear to wear, how to find good gear, what groups to create, and how to maneuver their characters in heavy battles. In the previous Diablo game (Diablo 2), there were clear cut strategy guides that helped players set up a perfect build and guided them through Sanctuary. Once again, players around the world will seek similar but updated strategy and leveling guides to make there way through Diablo 3., a MMORPG leveling guide company, has recently announced their plans to create and distribute a powerful Diablo 3 leveling guide. This guide will be useful for those looking for a strategy to succeed in the world of Sanctuary and will include strategy for every Diablo 3 class including the Barbarian, Monk, Witch Doctor, Wizard, and Demon Hunter.

D3 Barbarian Inferno Difficulty

The game shifts rapidly into more of a team dynamic when you reach Inferno. It is simply too hard to push forward alone with all of the increased difficulty. With the aid of your fellow players, you can work together to combat the greatest challenges Diablo 3 has to offer in its new Inferno Difficulty setting.

Inferno is a huge step up from the Hell difficulty for several reasons. Your resistances really matter for the first time once you reach Inferno. Elemental and other non-physical damage types will be coming at you from a variety of sources. Just having high armor or vitality statistics will not be enough to make it through inferno. Without massive amounts of resistances you will be spending the vast majority of your time waiting to revive.

Another reason Inferno is so difficult is because the unique and champion mobs have 4 properties on them. It is not uncommon to find a group of champion mobs with a property combination like jailer, vortex, arcane, desecrator. These big combinations can cause huge problems for players, sometimes forcing them to reload the game and hope for a different combination of content generation.

Diablo 3 features a four difficulty system, whereas its predecessor only had 3 difficulties. In addition to the standard difficulty sets of normal, nightmare, and hell, Diablo 3 adds in the Inferno difficulty once you beat Hell. Inferno is much more challenging than the other difficulties. It is meant to be the ultimate test of your Diablo 3 mettle. It is estimated that only a small percentage of Diablo 3 players will ever beat the final act of the Inferno difficulty setting.

D3 Barbarian Paragon Leveling

D3 Barbarian Paragon Leveling
A Barbarian is a class that excels when they are in a team. Because most of their attacks are melee, they function well as a tank but are better off with characters to back them up with range attacks and provide support. If you are a low level barbarian, make sure you pair up with someone that provides a lot of healing spells and this will keep your game going longer and stronger.

One of the biggest temptations of a barbarian is to grind through the same pack of mobs over and over again. This might work well in the previous game, but the way the game is setup requires you to diversify your strategy rather than attack the same boss over and over again.

A barbarian must not sit still. Its primary skill is called fury which increases as they deal damage and take damage. Do not wait for your allies to deal the damage as this will hamper your ability to level up. The fury ability also unleashes a huge range of skills that will propel the Barbarian’s damage as well.

Last but not least it is very important to experiment with rune stones. Rune stones diversify the play of the Barbarian greatly and don’t be afraid to try out new things as the damage dealt and mobility can be greatly affected.

Here is a quick leveling method showing getting a bar of exp at paragon level 31 in less than 4 minutes. At 50mil a level, you could easily level 2 or more times and hour…

D3 what is Destiny?

D3 what is Destiny?
The setting of Destiny takes place hundreds of years in the future (naturally), where our technology has pushed us far enough to fully explore our solar system. Things were good, they called it a “Golden Age”.

All good things come to an end however, and something took us by surprise and just about destroyed us entirely.

An entity only known as The Traveler, a larger than life spherical ship of some kind, came to our rescue and sacrificed itself in order to save our existence. It’s been long enough that no one knows exactly how it happened, all they know is that human kind owes their lives to this Traveler.

The Traveler still sits there hovering above the earth, and the majority of survivors live in a city beneath the floating orb.

You play a Guardian of the city, with powers bestowed by the Traveler to protect the city. Naturally there are all sorts of enemies threatening the city, and it’s your job to see that human kind survives, and tries to get back to their former glory.

Don’t think that this will be a one-off game either. Destiny will be the first chapter in a long line of games built around this universe. 

D3 New Game “Destiny”

D3 New Game “Destiny”
By huge, I’m not referring to the size of the game world here either, which I’m sure will be sizable. I’m talking about the scope of the game, and what they plan to do with it.

If you haven’t heard about Bungie’s new game in the works, Destiny, then you’re in for quite a treat.

Bungie (creators of the world renowned Halo franchise) and Activision (Call of Duty ring a bell?) have partnered together in a ten year deal to create an FPS game with some MMO qualities, the likes of which haven’t been seen before. They’re calling it a “shared world shooter”, and I call it a brilliant idea.

This is far from the only thing that will make this game stand out however. Bungie’s intent is to create a somewhat “live” world, where some events that unfold that aren’t necessarily scripted. From what I gather, we are talking about random events that NPC’s take upon themselves to partake in, like riots, festivals, battles, etc.

Destiny will also feature a persistent  online world that requires a constant internet connection, similar to what Blizzard did with Diablo 3. This type of “online only play” is  rare for console games, but it provides a method to deliver content and events that wouldn’t normally be possible in a regular offline game. Instead of your typical run of the mill story, this opens up the possibility for Bungie to create special events that players can participate in, allowing gamers to connect in new and interesting ways. 

D3 “Big Pineapple”

D3 “Big Pineapple”
I found an interesting article on PC World about China doing their censorship thing again on Blizzards latest Diablo 3 game.
Concept art for Bungie's new game Destiny
Apparently when translated in Chinese, the phrase “Big Pineapple” sounds like “Da-Bo-Luo”.

I guess I’m not overly surprised that China is trying to keep their masses from a game about demons and such.. I mean, surely it will turn their citizens into devil worshipers just like us Americans right?

It apparently took six months just for Starcraft 2 to get to Chinese shelves, so how long will Diablo 3 take, if ever?

Savvy internet users have already been able to get their paws on some copies, and I’m sure they will continue to as well.

Maybe one day China’s government will realize that sheltering their people just makes them weak in the long run, but at this point I doubt it. 

Monk Farming Abilities and Gem Selection Diablo III

While the passive abilities won’t have as much of an effect on your gameplay as the active abilities do, selecting the right ones will help you farm considerably better. Fleet Footed will allow you to evade enemies, but more importantly it will let you get from one pack of enemies to another in a shorter time span. This means you will gather more items and gold per hour which is very important while farming. The next passive you want to get is One with Everything. The improved resistance granted by this ability will help you withstand large numbers of elemental enemies at the same time which will broaden your farming options quite a bit. The last passive that you should get is Exalted Soul. This final passive gives you enough Spirit to unleash a burst of attacks if you need to drop a powerful group of enemies.

Gem Selection Diabo 3 Monk Farming

Using the best gems for farming will make a noticeable difference. With a Topaz gem placed in your helmet you will have an easier time finding magical items. Even though rare item drops are completely random, with better odds you have a better chance to find something truly rare. On top of the Topaz gems in your helmet you should have Emerald in your weapon. The additional crit chance offered by emerald gems will compliment your monk’s burst damage nicely and you should see a difference in the time it takes to take out a group of enemies.
Diablo III Monk Guide

Playing as a Monk in the Diablo 3 game can have its challenges and that is why a lot of the top players  got there by using a great guide. A strategy guide can be a life saver while you move up the levels.