Diablo 3 refocus players away from farming the Auction House

The auction house has been the most consistently-criticized element of Diablo 3. Many players feel the hack-and-slasher has been balanced around throwing you a bunch of gear you don’t need or want, so you’ll sell it to players who do and hand-pick your upgrades from a spreadsheet. This process isn’t as fun as getting the gear you want from the half-exploded corpse of a demon. Blizzard agrees that this is an issue, stating in a massive community Q&A on the official forums that it’s something they’re addressing.
Diablo 3
“Something we discuss frequently is how the Auction House has impacted the game and how we can refocus players away from farming the Auction House and onto farming monsters,” Game Designer Travis Day wrote. Working toward that goal, today’s 1.0.7 patch introduces a new crafting system that utilizes a new resource: Demonic Essence. The DE craftables will be account-bound, removing them from the auction house economy.

“Demonic Essence was made account bound to encourage players who wish to create the new items to play the game instead of simply going to the Auction House and buying all the mats necessary to mass produce the items,” Day continues. “For that same reason we wanted the product of the recipes to be account bound as well. We want players to not only find or produce their own items more often but also diminish the impact the Auction House has on the game, and we felt like this was a good opportunity to take our first steps in that direction.”

“Something we discuss frequently is how the Auction House has impacted the game and how we can refocus players away from farming the Auction House and onto farming monsters,” Game Designer Travis Day wrote. Working toward that goal, today’s 1.0.7 patch introduces a new crafting system that utilizes a new resource: Demonic Essence. The DE craftables will be account-bound, removing them from the auction house economy. 

Diablo 3 can no longer revive fallen Hardcore characters

If you’ve lost a character to permadeath in a game like Dungeons of Dredmor or DayZ, you’ve felt the confluence of mourning and guilt that follows. But some Diablo 3 players couldn’t deal with that grief, apparently, and resorted to faking account compromises in order to get Blizzard to roll their accounts back, resurrecting recently-slain Hardcore mode characters in the process. Who are we to judge how others cope with loss?

Blizzard, understandably, plans to close this loophole by making changes to the way account rollbacks work in the upcoming 1.0.7 patch for Diablo 3.

“Hardcore characters were never intended to be revived or undeleted by an account rollback,” a community post on the official forums stated. “Bringing Hardcore characters back to life via rollback really isn’t in the spirit of Hardcore (where death is permanent, no matter the circumstances); however, when we originally adapted our rollback services for Diablo III, we didn’t have the technology to make Hardcore characters exempt.”

If you’ve lost a character to permadeath in a game like Dungeons of Dredmor or DayZ, you’ve felt the confluence of mourning and guilt that follows. But some Diablo 3 players couldn’t deal with that grief, apparently, and resorted to faking account compromises in order to get Blizzard to roll their accounts back, resurrecting recently-slain Hardcore mode characters in the process. Who are we to judge how others cope with loss? 

Diablo 3 rare crafting recipes

I wonder how many people there are still playing Diablo 3. And I wonder how many people there are who haven’t played it for ages, but fancy getting back into it. As persuading factors go, the ability to drop a meteor on your co-op partners’ heads might just tip some over the edge. Player vs. player dueling will be added in patch 1.0.7, detailed in a new post on the Diablo 3 site.

The patch is due to hit the Public Test Realm shortly. It’ll add a dueling arena called the Scorched Chapel, a new tier of gems for high level players, ability balances for the Monk and the Wizard, and a few “quality of life” changes, including the removal of incrementally increasing respawn timers in non-hardcore play. Woohoo.

The Scorched Chapel will be accessible via Nek The Brawler in the New Tristram Bar. The Chapel has four areas: “the church, the graveyard, the river, and the lake.” Up to four players can participate in free-for-all brawls. As previously mentioned, team deathmatch has been shelved.

Blizzard say “our intent is to provide players a safe, opt-in location where they can fight one another for bragging rights (or maybe science) without the potential for griefing as it existed in Diablo II.”

There won’t be any score-keeping or achievements, and Blizzard admit that “Some matchups may be one-sided, and we don’t expect that battles will be necessarily balanced,” but “we know that even without rewards and objectives, some players just want to beat each other up.”

The patch will also add new crafting recipes for account-bound items like the Infernal Machine’s Hellfire Ring reward. These rare recipes will let players craft new gloves, pants, wrists, a chest piece and an amulet. For full details, and more on the precise balance and XP tweaks, check out the patch post on Battle.net. 

Diablo 3 witch doctor skills and experience

the last point about a choice. In most cases 80 resistance to affix effect is greater than 397 armor. In my properties now unbuff 935 total resistance 4100 armor 80 total resistance is better than 397 armor. If harvest the lords and all 80 under the condition of the still resistance and buff with 380 armor gains. So no need to request according to the dead, 4000 a, 800 resistant flexible options.
Also emphasize that in the high resistance can be used on the basis of elite decrease injury to replace all armor and resistance. All political elite in 750 after 7 decrease injury is better than the 80 total resistance to affix any; Armor is more than 2195 elite 7% reduction after injury is superior to any 397 armor; Elite after harvest buff lords and decrease injury of advantage is greater. I’m buff elite 7% reduction after injury can be equal to 100 full resistance or 550 armor; Similarly fear elite armor buff after injury reduction function will be further enlarged.

1.anti injury elite is all one hand medicine headache, want to don’t want to kite solution 1: improve the defense decreases. Can be implemented by equipment and skills. Currently popular fear a person don’t like it, so I said the following treatment. Now I play against injury is very easy, in addition to the fire, ye egg hurts.
(1)Add a resistance, this is a long conversation;
(2)Add elite decrease injury, I personally like ring, valiant litany double critical fearless provides the most outstanding decrease injury, (65 + all + 165 of intellectual elite + 7% reduction) and very considerable DPS (165 + 45 + critical intelligence and 4.5 crit damage), is a very practical ring. Bat now flow to Jordan’s request is not high, completely can take bold ring to realize win-win situation ehp and DPS, although for the elite hurt less than 25 + Jordan, but they will not encounter against injury to kneel.
And I take life link dog 10% reduction effect is also very obvious, and the role of the dog most of the time is that a blocking back for you. With the dog after Act1 fight off white / 2 basic fault has no chance to beat I just hang up. Finally become pigs, spirit line in 3 seconds. Play the blame, go up to become a pig, so can from pig blood, to other elite against injury. If line blood spirit fall so fast line 3 seconds sucked the blood is full enough.

2.fire damage depends on the properties of start time, bat once started the follow-up lords and harvesting intellectual Buff to harm no contribution; Similarly if the startup is then buff didn’t, buff damage bonus will continue to exist. So sometimes when the restart can restart it. Is simple buff after full, I can from 250000 to 420000 DPS. If the bat has not turn to the maximum, restart the higher yield. This should then strain.

3.choose knife, pay attention to the following intelligence and vampire. Especially the vampire, 3% and 2.8% looks the difference is not big, but are more than 2.8% 3% to 2.8% of the actual life regeneration. We, in turn, think about it and want to keep life balance 7% of the excess return in case of not seconds is the equivalent of 7% of the additional reduction, and high-end shaman to pile out 7% more decrease injury is not easy. Take my attributes unbuff when more than 930 against 4100 armor, to get an additional 7% reduction injury heap heap full resistance to 100 or 100 armor, or additional injury reduction 7% of elite. This number for later medicine difficult to achieve, so sabre or Huang Wuqi 3% vampire the advantage of much larger than it looks. Intelligence gap above 20 often effect is greater than white, sometimes 3-4 is equal to the critical injury.

4.about the plague of bats and fire that good, personal feel or depend on their own. Plague strike a light towers ye and the third act of the banshee and fat man better, but the plague one-handed note can’t literally rushed into the monster inside. The second act of the basilisk pile damage is very high, the plague of real-time h. h. last but lack of explosive, so if you don’t be careful into the heap blame easy to hang. Fire bat actually playing basement block as well, and I half a circle is 6 to 7 minutes. But I met with the bear fire when ye bear also solved, fire lighter bat ye alone very egg pain, hurt in only about a quarter of the bt is easy to hang or carry a bear pull them down is better.

5.good knife accessible, chicken is hard to find. Want to into the chicken knife flow, look for the good chicken. Bat now flow to push bear request is not high, can request for the blue bear reduction, can reduce the bear, of course, blue is better. If you can’t find good chicken, attire can consider Huang Wuqi + snake.

Upgrade soon after Diablo 3 1.0.8 density buff, brush the back of the witch doctor full level. Grade 100 was about 80 knife inside chicken brush out flow. A little heart, hope to make the knife chicken flow shamans have help. 

Diablo 3 monks frozen monster seamless output tips

Today Kozo demonstrate a relatively small minority of the method, only a skill – instantaneous shadow play, comfortable foot + take place, and can achieve a seamless output in the face of frozen. Although this method for Cheap D3 Gold is very long been mentioned, but Kozo raised again, to help a lot of new people into the temple recently.The instant shadow cast to play the first three action in the process is the the immune control field (for example, swirls, fixed body, fear, frozen), but will still hurt (such as playing in the the ice ring explosion ongoing instantaneous shadow, although it will notbe frozen, but the ice ring will be weak damage). So depleted in your blood, may still be multiple the ice ring tiny harm KO.


Frozen is undoubtedly one killer of the monks in Diablo 3, many monks Friends of flutter Street are able to escape the frozen relations, how to crack this trick?For Parkour stream, storm raid is undoubtedly set on foot and walking is located in one of the nirvana, although occasionally by some kind of bug back to place.Romantic for traditional ponley King, some people choose to cope with a special passive – do not move a mountain to meet; while others passive tense, only with the Teleport of ponley and flair to walk + invincible.
Saw the ice ring fast bombed, and has been holding down the stand attacking (default shift) + instantaneous shadow play, mouse pointed to blame, the bombing until all the ice ring. Why hold the stand attacking? Set up to fight because Kozo in Diablo 3 instantaneous shadow in the left mouse button, if little less strange would not release the instantaneous shadow playing. Why to be located on the left mouse button? Because on foot, with the instantaneous shadow on the front of the box can fight, you can fly directly over, if the point of shape, it becomes walked over, unlike in other keys as place, causing embarrassment . 

Diablo 3 Tells the Secrets on Gold Making

There are more and more gamers joining in the Diablo 3 game since it was released in May 2012. Also, many World of Warcraft fans are becoming a member of this game. Diablo III has some features similar to WOW. For instance, D3 also has fabulous weapons and mounts. Because it is coming to players newly, it requires gamers to think about the way to make gold so that to buy some fabulous items.
Diablo 3 Review - winreview.
There is no doubt that farming is an excellent way for players to make much gold easily and fast, as well as playing game higher level. You may wonder where the best places are that players should go to grind in Diablo 3. Here, I will guide you with some good places.

Firstly, looking for the areas map, and you are able to find the event – the yellow excellent orb within the map. It will likely be a stone for a hill. Click it, you will fight off waves regarding invaders.

Secondly, if you are going to grey region exploits, you will make some free one. You may notice a chest position in Action 2 that is the repentant chest thirty percents. Take about 1 minute per game and will do within inferno simply. However, it should be patched in the near future since it is quite mindless.

Moreover, in Royal Crypts, it is possible for players to farm tons of virtual currency in the shortest time. In fact, an opportunity of farming D3 gold is not correct, because it will merely drop your gold prices straight down. While, knowing it is a decent benefit for all of us Diablo III Auctioneers who will be planning to begin the game ahead of the competition. Each player raved about the Royal Crypts due to its higher density with smashable pots and mobs lack. According to the above information, Diablo3 players should get the best and right places to grind gold. If you go to the best places, you can get rich fast and easily. 

Guild Wars 2 sales are over 3 million

Subscription-less MMO Guild Wars 2 has now sold more than 3 million copies, developer ArenaNet has announced.

Lead designer Colin Johanson also shared what lies ahead for the MMO in 2013.

What there won’t be is another tier of equipment like Ascended. Because what a stink that caused.

“Our reward systems need to be exciting and include things you want to earn over time, but we don’t want to force our players on endless gear treadmills for new tiers of gear we add every six months,” wrote Johanson on the Guild Wars 2 website.

big

“You won’t see another tier between ascended and legendary in 2013, for example. Our goal will be to use our existing reward systems and build new ones that are fun and exciting that step away from the stale gear grind reward systems you see elsewhere.”

The new types of rewards ArenaNet is working on will pop up in the latter half of the year. Some you’ll be able to earn through an expanded achievement system, which will give you tokens to spend on rewards as an, err, reward.

Guilds will be able to go on guild missions together in 2013, and it sounds like guilds will be able to make content for other people, too.

“Some of these missions may be content designed specifically for the guild to accomplish within certain constraints or time requirements,” wrote Johanson, “while others see the creation of new content by a guild/s everyone in the world can experience.”

There will be guild rewards and “tools to allow guilds of all sizes to play a stronger part in solidifying the communities of the GW2 world”.

World versus World will get a new prestige and advancement system.

“This will give players a progression path where they earn new WVW-only abilities and bonuses, and with them gain prestige and visible titles/recognition,” revealed Johanson.

“Also, we’ll add a new motivation to the WVW domain that goes beyond the overall weekly score to give more short term reasons to be winning in WVW as well.”

Paid server transfers are coming too, but they’ll have unspecified time and WVW restrictions.

Johanson hopes 2013 will be the year culling is eradicated from Guild Wars 2. Culling is the game engine struggling and failing to render characters in WVW as they rush into your viewable range. Johanson has seen “promising results” from some improvements ArenaNet has made.

Player versus Player will be overhauled to “make it feel more rewarding and exciting and to give reasons to log in and compete every day”. Matchmaking improvements should mean casual PVPers will fight like-minded individuals, and there will be more help at hand to help them improve.

Competitive PVP will welcome spectating as well as your own custom arenas for team practises. The end goal is an eSports side of the game with “major” tournaments and prizes.

Expect more world events and more events in general in 2013, too.

Also: website leaderboards, redesigned boss encounters, new achievements, improved game security, improving the Looking for Group tool and improving the new player experience for newcomers.

Johanson also pledged to keep identifying other areas of the game that can be improved.

ship

“We know this game can be so much more than what we’ve shown so far. We feel like we’ve only begun to scratch the surface of where the world of Tyria can go and what you can expect from an MMORPG,” Johanson concluded.

“2013 will be the year we truly launch into that journey, and just as we tried to change the paradigm and expectations of an MMO when we released Guild Wars 2, we now want to raise the bar for what players expect from a live game as well.” 

diablo 3 Tips: Notes on Gear, MP & Efficient Item Farming

Diablo 3 Paragon LevelingParagon leveling, introduced in Patch 1.0.4, was Blizzard’s answer to those who criticized Diablo III’s lack of end-game content. It also addressed a common complaint regarding Magic Find (MF). See, up until that point, most players would swap in a second set of MF gear right before downing an Elite/Boss monster. The purpose of this was to obtain better loot. But the process proved arduous, and sometimes deadly. A re-imagining of the system seemed inevitable.

And so the Paragon level system was born…

Paragon leveling effectively solved this problem by providing players with 3% MF and Gold Find (GF) per level. Players would also gain 3 points towards their primary stat, 2 Vitality points, and 1 point of everything else for each ding. MF and GF were effectively capped at 300%, but with the inclusion of Monster Power in Patch 1.0.5, one could achieve as much as 625% MF with bonuses. Sounds good right?

But what if I told you that the experience needed to reach Character level 60 is probably less than two percent of the total XP you’ll need to achieve Paragon level 100..?

Sorry to be the harbinger of bad news, but Paragon leveling is a grindfest. The good news is you have the power to blow through all 100 levels in a fraction of the time it takes others, just by following a few pieces of simple advice.
Gearing for Paragon Leveling

The only must have piece of gear you’ll need for Paragon leveling is the Hellfire Ring. In fact, you’ll want two of them – one for yourself and one for your Follower. Whereas most ‘Bonus Experience’ gear severely gimps your DPS, a well rolled Hellfire Ring can actually boost your damage output.
Diablo 3 Hellfire Ring with uber stats
Diablo 3 Hellfire Ring with uber stats

Keep grinding out rings until you find one that has at least two or three of the following attributes:

  •     Double roll – primary stat
  •     Average damage
  •     All Resistance
  •     Attack Speed
  •     Critical Hit Chance
  •     Critical Hit Damage
  •     Vitality

You needn’t be as picky when it comes to your Follower’s ring. Just choose the primary stat best suited for your Follower (i.e Intelligence for an Enchantress) and go with it. Just remember, the bonus experience from a Follower’s gear is nerfed by 80%.

I’d also recommend that you socket your Helm with a Ruby. If you’re on a budget, a Star Ruby will do nicely. They’re only about 600k and provide an additional 25% bonus experience. For you rich guys, go for the Radiant Star Ruby (31%). It will cost you upwards of 20 million gold, but if you can afford it, why not?
Immortal King’s Triumph with Socketed Ruby

Immortal King's Triumph with Socketed Ruby
Alright, so in order to use a Ruby you’ll be forced to take out your +Life % gem. If you find yourself dying in situations where you used to get by, I’d suggest bumping up the Vitality of your chest or leg armor. But, generally speaking, replacing one gem is not going to make much of a difference in your performance.

The only other piece of gear I’d even consider is Leoric’s Signet. Although it grants between 20-30% bonus experience, you’re liable to lose a ton of DPS, so be advised.

Leoric's Signet Tooltip
Tip: As of Patch 1.0.5, if you were able to farm Monster Power (MP) X with a Leoric’s as efficiently as MPX + 1 without one, wearing one was always worth it. However, due to the MP experience buffs coming in Patch 1.0.7, only extremely powerful players should even consider using one. You’re better off giving it to one of your alts.

The other bonus experience and +experience gear pieces will end up doing more harm than good. Skip them. 

A Little Changes in Diablo 3 After

Out of the 5 Diablo III classes, witch doctors are accepting the a lot of absorption

in application 1.0.4. The ambition for this patch, like for abounding of the added

classes, was simple: analyze the abhorred or hard-to-use skills, amount out what’s

not working, and again accomplish them better. In some cases, abilities alone bare

slight affability — a little added accident here, or some added durations there. In

added cases, added cogent changes were required. For the purpose of this preview,

we’ll focus on the bigger changes, which can be torn down into the afterward

categories:
Review image
Pet survivability
Vision Quest design flaws
Splinters and Zombie Bears are way more appealing than most other skills
Pets
One of the amount play styles for the witch doctor (and absolutely the acumen

abounding humans chose to play a witch doctor to activate with) is to accept pets.

Unfortunately, while witch doctor pets do appealing able-bodied in Normal difficulty,

their survivability has been about non-existent in Nightmare, Hell, and Inferno. From

our perspective, this isn’t acceptable, so we’re authoritative some cogent buffs to

pets in 1.0.4. The ambition of these buffs is to accomplish pets not alone added

applicable in those after difficulties, but aswell added agreeable for players who

adopt to abject their builds about them.

From a architecture perspective, we wish your pets to be abiding abundant so they can

catchbasin for you, but we don’t wish them to just be automatically immortal. The

cooldown on summoning pets is there for a reason. Speaking added specifically, we’d

like for there to be times if your pets accept died, your cooldowns haven’t active

yet, and you accept that aeon of added astriction as you delay for the bearings to

balance again. On the added hand, we’d aswell like for there to be apparent

improvements for players who put anticipation and accomplishment into their

accomplishment and accessory selections to accomplish their pets as able as possible.

Trial and Error:
One of the aboriginal things we approved internally was to accept Zombie Dogs

calibration their Life anon with their owner’s Life (Zombie Dogs already accede Armor

and Resistance from their owner). This had alloyed results. For example, if the

amateur ample a ample bulk of Life, Armor, and Resist, it was accessible to accept

Zombie Dogs catchbasin a lot of of Act I and locations of Act 2 in Inferno. As

abundant as it fabricated faculty to accept Zombie Dogs calibration anon with your

gear, it in fact inhibited a absolutely altered playstyle: players who capital their

witch doctor to be added of a bottle cannon, but still accept their Zombie Dogs able

to tank. And with that we went aback to the cartoon board.

The next time about we gave the Zombie Dogs a abject bulk of Life, and in accession

to this abject value, they would aswell accept 35% of their owner’s Life. So, you had

a Zombie Dog that could calibration with your gear, but if you were congenital as a

bottle cannon you’d still accept that abject bulk of Life to abatement aback on. To

advice with accepted survivability, we aswell gave Zombie Dogs some congenital

acquiescent Life regeneration. This analysis was abundant added successful. The

Zombie Dogs could survive through a lot of locations of Act I and Act II of Inferno

just accomplished and died alone occasionally to absolutely difficult encounters. In

Act III and Act IV, however, they could yield maybe one or two hits, but the

aftereffect was consistently the same: asleep Zombie dogs. We approved accretion the

benefit to 100% of their owner’s Life — and even to 150% at one point, just to see

what would appear — but it was to no avail. The admission accident just scaled up

too top in those after Acts.

So, we fabricated some added adjustments to their scaling, we gave them added

acquiescent regeneration, and we fabricated pets aggressive to even added AoE

furnishings (such as Plagued, Frozen, and Mortar). The aftereffect was positive, but

not perfect: Zombie Dogs could now boxy out Acts I and II of Inferno, but they were

still melting in Acts III and IV.

The Final Product:
Our final abundance was to accord Zombie Dogs their own adaptation of the astrologer

accomplishment Force Armor, which banned the bulk of accident a astrologer can yield

in a individual hit up to 35% of their best Life. Much like the account for

abbreviation accident for AoE effects, pets yield added accident from affray than

players. Pets aswell don’t aback off if they’re low, accomplish use of doorways, or

abstain big attacks.

When advice “Force Armor” over to Zombie Dogs, we capital to accomplish abiding they

could still calibration with the player’s Life, Armor, and Resistances. So, rather

than a collapsed 35%, the accident cap per hit is based on affiliated Armor and

Resistance values, and rather than ascent with the absolute Life, the acknowledgment

bulk is affected on the abject bloom of the Zombie Dogs, acceptance added Life to in

fact calibration awfully well.

This ability be a bit confusing, so let’s set up an archetype application a akin 60

witch doctor. Let’s say this witch doctor has 32,000 Life, 45% acknowledgment from

Armor, and 30% acknowledgment from Resistances. (For clarity, this agency that 55% of

admission accident gets accomplished the player’s Armor, and 70% of the admission

accident gets accomplished Resistances.) 

Diablo 3 Console Interface, Shared Screen Couch Rules

The Diablo 3 CMs have been pretty quiet since last holiday week, but there are a few posts about DiabloWikiDiablo 3 console issues today. Nothing new, but this one about how the interface works with multiplayer on the same machine was worth a comment:
However, i can seem to live with the fact that the game is paused for the other player(s) when one wants to navigate through the menu. Even if they can swap to anothers character screen whilst doing so it still won’t solve the issue of 1-3 other players getting impatient as they want to get back into the game while say one of my real casual friends will be receiving vocal instructions to navigate. I’m not saying these impatient people have any issues and would start acting like raging monkeys but they sure will want to stop playing. Imagine watching a movie someone keeps pausing.
Grimiku: We agree that pausing the game to manage a menu screen isn’t all that fun (especially in a local coop party), but we’re hoping to significantly reduce the amount of time console players spend in menus through the quick loot system. You’ll be able to identify if an item is an upgrade or not, equip it if you want to, and even drop recently acquired items for your group without ever stopping the action.

I’m not sure if the OP is unclear on the technology, but if you’re playing the Diablo 3 Console online, it works just like the PC version. If you look in your inventory or skills or whatever, that’s what you’re doing, but the other people in the game are unaffected and carrying merrily along. It’s only when you’re playing multiplayer on the same machine on the same screen that the game pauses and everyone else has to wait. And that’s unavoidable since it’s not a split screen game; if the inventory is showing then the other players can’t see, etc. It’s “couch rules” as they say.
I suppose a split screen option for that could work if you had a really large monitor, and the character doing Interface stuff would just see that in one corner or on one side of the screen, but that would yield very small text for them and a compromised play experience for everyone else. (A side-by-side display, for 2 players checking Inv or interacting with an NPC at the same time could be cool, though.)

Based on my play time on the console at Blizzard, I think the console system works okay. I played with another player on the same screen and it felt like fun co-op, and when either of us looked at the inventory or other UI we did it quickly and it wasn’t a big deal. The time we spent there was mostly due to unfamiliarity with the console interface and controls, which more practice time would fix. Besides, once you’re into the end game, how often do you look at your Inv or Skills, or find an upgrade to equip anyway?

It would be more of an issue with new players on the console, or if you’re trying to get console gamer friends into D3 via some couch gaming, but in that case you almost want to share inventory time and view so you can coach them in how to operate it, what to look for in gear upgrades, ask them to save item X for you, etc. Besides, console Diablo 3 on the same machine is all about the social activity, and if you’re sitting right beside someone else and they’re ruining your game by endless screwing around in the inventory, why are you allowing them in your house?