Final Fantasy XIV plans grand finale for the current game

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ff14 Final Fantasy XIV plans grand finale for the current game

Final Fantasy XIV as we know it is about to go away forever. Square-Enix is spinning the current version of the game down in preparation of next month’s A Realm Reborn reboot. The studio announced that it’s planning one final hurrah for FFXIV 1.0 this week before the switchover begins.

The Seventh Umbral Era event marks the end of the current game. While players will be able to enjoy the title through November 11th, character data will be saved and frozen on October 31st in preparation for the transfer to the new version. The studio is also starting up limited alpha testing for A Realm Reborn, and players are welcome to apply.

If you’re interested in A Realm Reborn, we encourage you to check out its new character creator, the PlayStation 3 version, and its currency changes.

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50 Final Fantasy XIV plans grand finale for the current gamecendres

When you log into the game at this moment there is a count down, I’m hoping it’s something in game and epic and not just a link to the new trailer as I’ve heard. I would be disappointed. I want to see Dalamud crash and burn everything. EVERYTHING! =^.^=

50 Final Fantasy XIV plans grand finale for the current gameviion

“preparation of next month’s A Realm Reborn reboot. “This is very misleading and incorrect. Alpha begins next month, with a beta after. The release could be next year, no official dates set.

Download The Final Fantasy XIV PC Client for the Open Beta

FFXIV CG 31 670x446 Download The Final Fantasy XIV PC Client for the Open BetaA few days ago Square Enix made the installer of the open beta available for download (if you still didn’t get it you can find it here), but it was impossible to actually update it, leaving the biggest part of the sizable almost 7.5 gigabyte download out of the picture.

The good news is that the PC client is now fully operative, allowing you to download the full package and get yourself ready for tomorrow’s romp through the new Eorzea.

So what are you waiting for? Get that download started while you wait for the floodgates to open.

Remember that only those that fullfill certain conditions will be allowed to enter the open beta tomorrow morning. Those that don’t will have to wait for the morning of the 17th. The PS3 version of the client has already been available for those that received the download code from Square Enix.

It’s also good to know that this is the last full download we’ll have to do, as this client is the final one, and from now on it’ll just be updated for early access and release on August the 27th.

See you tomorrow (or the day after) in Eorzea. If you happen to pass by the Balmung server and see Abriael, say hello. It’s a me.

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Final Fantasy XIV: A Realm Reborn Possible Relic Armor

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paladinAF2 670x376 Final Fantasy XIV: A Realm Reborn Possible Relic ArmorYesterday a TV commercial for Final Fantasy XIV: A Realm Reborn was aired in Japan during the Mezamashi TV morning broadcast on Fuji TV.  You can see the clip down below thanks to Youtuber dondon banban.

While very interesting in its own right, the commercial hides a little mystery. The main character is portrayed wearing what looks like Paladin artifact armor, but the colors are radically different, and more similar to the Relic gear you could find in Final Fantasy XI (portrayed below, picture courtesy of FFXIclopedia).

PaladinRelic Final Fantasy XIV: A Realm Reborn Possible Relic Armor

Considering that in the Letter from the Producer Live IV Director and Producer Naoki Yoshida confirmed that the use of dyes with Artifact gear would not be available at launch, we’re left wondering if the armor portrayed in the commercial is Final Fantasy XIV‘s version of the Relic gear, or some similarly upgraded version of the Artifact armor.

Of course it could just mean that  they just decided to allow the use of dyes with Artifact gear, but the color pattern seems quite different (a picture of the actual artifact is at the very bottom of the post), so I’ll chalk it as unlikely. Check out the commercial below and see for yourself.

Update: Square Enix just released the official version of the clip, titled “Parallel Visions”, and you can now see in all its glory below.

ffxiv 2013 06 21 12 29 50 53 670x376 Final Fantasy XIV: A Realm Reborn Possible Relic Armor

World of Warcraft Tests Microtransactions

"World of Warcraft" Tests Microtransactions, Pay to Win

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Earlier this week, World of Warcraft players in the game’s public test server discovered an item that could be purchased with real-world money and gave players “experience gained from killing monsters and complete quest increased by 100%.”

This item would not only take away much the grinding required to level-up in WoW, effectively cutting it in half, but it would also be the first for in-game transactions. World of Warcraft already sells items such as virtual pets and mounts for real money outside the game. Though these items are mostly aesthetic and do not necessarily enhance gameplay they do not currently cross the barrier of in-game purchases.

Items that can be bought to level up faster, so called ‘pay-to-win’, caused some uproar in WoW forums and seems to undermine the games hardcore fan base. Blizzard community manager Zarhym explained in a post on battle.net:

“We are currently exploring the possibility of adding a way for players in certain regions to make purchases directly within the game,” Zarhym wrote. “As part of this process, elements related to this will be appearing on the [Public Test Realm]. We’ll provide additional updates on our plans as development progresses.”

This may be a response to the increased player loss World of Warcraft is currently experiencing. Is it possible that WoW will open up certain servers for players to buy their way to victory?

Details on the class change:World of Warcraft 5.4 patch

It's a patch!  Hide your class abilities quickly!

It’s one of the last patches of World of Warcraft’s Mists of Pandaria expansion, and that means one more set of adjustments to the game’s classes. You could, naturally, assume that all of the changes are being made because Blizzard hates your favorite class and loves your least favorite class. Or you could take a look at the most recent development post detailing why class abilities are being changed for better or worse.

While the changes for each class are different, all of the classes have had several unappealing talents improved and a few overpowered talents toned down a bit. There are also several changes based on situational power — Holy Paladins, for example, had too much mana when able to get into melee and too little mana when forced to stay at range. If you want to see how your class fared in this round of rebalancing, take a look at the full rundown before posting your rant about being horribly nerfed.

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Sexism!Final Fantasy XIV: A Realm Reborn

Passive sexism is a big deal to me. If it isn’t a big one for you, it should be, because at some point high heels and metal bikinis became something passively accepted in games as a whole and that’s not all right. MMORPGs on a whole do better than single-player titles, but you still have games like TERA that stick every female character into gravity-defying heels and the legal minimum required for clothing, or Scarlet Blade and its outfits made entirely out of electrical tape and fishnet.

Some games are better or worse about this than others. The Secret World allows you to dress up either gender to be as sexy or as casual as you like, and Guild Wars made a point of keeping skimpy armor as skimpy armor for both genders in most cases. (Although not hardly all.) But the question that’s actually relevant to this column is how Final Fantasy XI and Final Fantasy XIV stack up, and the answer is that they acquit themselves remarkably well. So much so that they’re among the most even-handed games I’ve seen, if not at the top of the list.

ffxi moglog sexism 2 epl 129 Final Fantasy XIV and sexismJudging sexism in MMOs is a tricky thing, partly because pretty much every MMO ever allows you to play as either gender without any penalties. (Disregarding momentary weirdness or accidents). So it comes down heavily on the side of incidentals and clothing. What are outfits like on both genders? What do the female models look like compared to the male models? What sort of role do female NPCs take, and how are they treated in dialogue?

Let’s start with the first point — clothing. Final Fantasy XI and Final Fantasy XIV both have some armor that’s clearly sexualized, with Harnesses in particular leaving little to the imagination. But that works both ways, looking equally skimpy on male or female characters. Heavy metal armor is pretty much equivalent for both genders, avoiding the tendency to hug a woman’s chest despite being made of metal. Far from TERA’s high-heeled plate, the armor that you wear is practical and functional.

The one weakness that FFXI had in this department was giving women trousers instead of varying degrees of hot pants. It’s nice that I don’t have a low-cut metal corset instead of heavy plate, but the effect is somewhat undercut when my plate armor has a gap to show some thigh. FFXIV does not share this problem.

FFXIV also features a few more options for sexualized armor, but it’s also even-handed in its approach there. The summer swimsuits were skimpy on women, but they were just as skimpy on men, and you could earn the same cheesecake character portraits by unlocking them. About the only thing that shows more skin when worn by women are the various coatees, and considering that they turn into form-fitting dapper tuxedos on the men, I think it’s more a matter of different kinds of eye candy.

This wouldn’t mean a lot if the games featured proportions that would make Barbie dolls look realistic, but the female models in the game are among the best I’ve seen. Having some motion-capture work here no doubt helps, but even beyond that characters of both genders are proportioned nicely and posed naturally. The posing in particular is nice, with none of the extended sway-backed look-at-how-sexy-I-am animations you find in all too many games.

More points are due to FFXIV for the upcoming Highlander and Roedagyn women, both of whom look excellent as well as being very representative of the other half of the gender. Highlanders and Roedgayn men are clearly large and muscular, and I was worried that the women would be much leaner and closer to an arbitrary ideal. Instead, both look to be just as muscular as their distaff counterparts, which marks one of the rare occasions that players really have an option of playing a large and muscular woman.

ffxiv moglog sexism 1 epl 129 Final Fantasy XIV and sexism

So that just leaves us with the stories and NPCs of the game, which really serve to reinforce the obvious theme I’m getting at here. Major NPCs can easily be found of both genders across a wide range of personalities, and about the only role that seems to favor men is that of the villain. (Which, considering my opinion of the online villains, isn’t necessarily a bad thing.) Only Curilla seems to have her gender merit a special mention, and none of that takes away from her position.

The games don’t even fall into the all-too-common trap of having supposedly competent women constantly unable to achieve their goals; Merlwyb in particular comes across as frighteningly capable, and the only reason she isn’t taking over the entirety of Eorzea is because the continent is facing bigger problems.

In truth, the most arbitrarily sexist thing I can find in either game is the fact that female summons always appear in a vaguely humanoid shape, while male summons can look like more or less anything. And considering Phoenix’s gender in FFXI, even that’s not entirely true. (Although you only deal with Phoenix in a roundabout fashion, but now I’m splitting hairs.) Even that is almost more a matter of tradition than actual bias, since Shiva and Garuda both have an established look from previous games.

You can argue that the game isn’t perfect, and I’d agree with that. There are ladies plying the oldest profession in Ul’dah who will proposition either gender, but there are no men doing the same. But out of all the MMOs I’ve played, FFXI and FFXIV frequently do some of the best jobs of being fair to both genders from creation to level cap. So points to both games for that.

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New Final Fantasy XIV Shows: Gilgamesh

FFXIV Gilgamesh 670x446 New Final Fantasy XIV: A Realm Reborn Render Brings Forth Gilgamesh

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Gilgamesh is one of the most beloved characters in the Final Fantasy series, even more so because he appears in almost every numbered chapter, with varying roles ranging from a villain to a NPC or even a summon.

A few months ago we saw a piece of artwork showing his appearance in Final Fantasy XIV: A Realm Reborn, but today we got something a lot more substantial: the actual render of the textured 3D model. You can check him out above.

Looks quite imposing, doesn’t he? Can’t say I’m not eager to cross swords (and gunhalberds, axes and maces, apparently) with him in the game. Luckily, the open beta is going to start soon (on August the 17th for everyone and on August the 16th for those that took part in the closed beta) to ease everyone’s withdrawals.

Still no spectator mode in the works for World of Warcraft arena

Still no spectator mode in the works for WoW arena

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While there are many changes in store for the arena in patch 5.4, there are still no development plans for a spectator mode according to EU community manager, Nakatoir.

The latest blue post on the matter reiterates much of what we’ve heard before — that yes, a spectator mode would be awesome but would require great number of resources to develop. Thus it’s not currently in the cards.

Nakatoir — Spectator mode and the esport scene in general

I don’t deny that getting a working spectator mode would help with community ran competitions and tournaments and it’s one of the reasons that we would like to have one. Understand that this is something we know that players want and it’s something that we would like to provide to you. We simply have no plans at this time to implement such a feature, but when we are able to implement this feature we’ll be sure to let you know about it.

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Given the incoming arena and PvP changes slated to arrive in patch 5.4, one might expect the demand for a spectator feature to increase, but who knows for sure? What do you think? Would having spectator mode increase your interest and participation in arena? Do you think the WoW eSports community would grow if there was a dedicated spectator mode like the ones found in StarCraft 2 or League of Legends?

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JiostloJiostlo

You all seem to forget to remember that they could add Spectator Mode for ALL instanced content. So when what ever top raiding guilds has the latest raid on farm mode, they can allow people to spectate them to see how they are handling the encounters. Would be good for those guilds who cant clear a certain boss etc. Specator Mode shouldn’t be restricted just for Arena.

I see no harm in adding a specator mode to the game. It would only do the game good.

tpilepichtpilepich

It’s a pity that they have no plans to implement this / tackle the technical challenges involved.

If it was implemented in such a way that you could actually go to an arena, be in the stands with a whole bunch of other players (ie brawler’s guild) and watch the world’s best together, it could be a completely revolutionary way to watch e-sports and while it would be limited to the player-base of WoW already, that’s not necessarily a bad thing considering how many players there are.

A big problem with competitive arena is how hard it is to follow the action, especially for people who don’t already play, but if it was purely presented in-game for people who already play WoW, with a UI made for it, it could be absolutely amazing.

World of Warcraft microtransactions

WoW

At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO or WoW Insider story last week, you’ve come to the right post.

World of Warcraft already offered an external cash shop; it sold character transfers and sparkleponies and similar mundanities for years. But this week, Blizzard confirmed that the almost-nine-year-old MMO will soon receive an in-game cash shop. Though it’s called a Pet Store, the shop hopes to sell subscribers more than mere minipets; Blizzard also wants you to pay for cosmetic gear and TCG-inspired toys. Is Blizz double-dipping or just aligning with the times? Like it or not, it’s probably both.

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Combat:Final Fantasy XIV beta two phase

I’ve mentioned in the past that sometimes plans get changed dramatically between when I plan my next column and when I actually write it. This week, it turned out that I could stop being mum about the Final Fantasy XIV beta. So that meant throwing out plans and starting back over. In fact, it meant starting way over, since I found myself with so many things that I wanted to talk about it was difficult to figure out where to start.

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So I’m starting with the obvious. I’m going to talk about aspects of the first two beta phases in as much detail as I can realistically fit into a column starting with one of those obvious cornerstones of video games: combat. This isn’t meant to be about impressions so much as dissecting and analyzing what I’ve played to this point, what is working, and what isn’t. If you want to know my more in-depth impressions of killing things in Final Fantasy XIV’s early test version, read on.

ffxiv moglog betacombat 1 epl 425 Final Fantasy XIV beta phase 1 and 2   combatGeneral combat impressions

These early beta phases are not indicative of the game’s entire combat setup. Marauder, Pugilist, Thaumaturge, and Arcanist are all unavailable due to the way the Armoury System works, which means that it’s hard to get a clear grasp on how all of the classes will interact in the end. But even here there are some obvious differences, starting with the fact that some standby abilities just don’t matter any more.

Case in point: Cure. Cure has gone from being madly useful for every class to being borderline useless on most classes. I even went for broke on Lancer and pumped up my Mind only to find that it still healed for paltry amounts, meaning that I would need to look in other directions to avoid my health being whittled down in larger fights. This may have been neutered to make potions a more attractive consumable option.

This is not exactly a bad thing. It’s frustrating in places, but it does mean that certain abilities are no longer automatic additions to your skill bar. For the record, while Cure is pretty useless, Protect remains an excellent option.

Actual combat is mostly a matter of managing your cooldowns, resources, and combo attacks. At lower levels in solo combat, this is fairly brainless; since TP starts full and refreshes quickly, the first several levels require you mostly to just hammer out your weapon skills as quickly as possible. Once you get into the mid-teens, however, you have more activated abilities to manage to momentarily boost attack power or add an effect or whatever, and you probably have your first combo attack to spice things up.

The further along you get, the more it becomes clear that your TP is not nearly as unlimited as it looks. It does regenerate fairly quickly even in combat, but as you get out your higher-level abilities, you can also burn through it very quickly. Tanking in particular often forced me to be careful about which skills I used and when because I just didn’t have enough TP or MP to blast out with guns blazing at all times.

Having a global cooldown set for 2.5s seems a bit slow at first, but in practice it allows just enough time between abilities that your individual choices are a bit more significant. It doesn’t really have an impact on battle pacing overall; a normal fight was over about as quickly as a fight with a single enemy in World of Warcraft, for example. At higher levels, combat felt methodical but not slow — cripple the first target instead of using high-damage abilities to reduce incoming damage, set up a combo, then buff my attack power and finish that combo on the second target. It was strategic rather than frantic, if you will.

ffxiv moglog betacombat 2 epl 425 Final Fantasy XIV beta phase 1 and 2   combatClass by class

Gladiator: The class I played most in the original version of Final Fantasy XIV and also my preferred class in the beta phases, the Gladiator has taken its nature as a tank and run with it. The net result is a class that feels more cohesive but still has a few options for dealing damage, mostly for porting over to other classes or using while solo. It’s also got both a healing buff and the ability to use Cure with some utility, making it resilient even while solo.

Lancer: Of all the classes in 1.0, Lancer seemed to have the most issue with its overall identity; despite its unique Surge mechanics, it struggled to make a niche for itself. Here, as one of the two pure DPS classes, it’s taking the role of heavy burst damage to heart, inheriting traits from Final Fantasy XI‘s Dragoon. It also lacks much in the way of defenses, having grown a little more fragile than before even with a more reliable self-heal option. But at least you don’t have to worry about your wyvern dying.

Archer: At low levels, Archer is simply unbelievable. Ranged attacks, plenty of TP, and the ability to chain out weapon skills means you kill things very quickly. At higher levels, the class seems to be more about being the utility sort of DPS class, something that matches the fact that its associated Job is Bard. The change from “crazy fast killing” to “buff, debuff, and harm” is going to throw some people off, but the actual mechanics are still fun, and they give Archers a unique niche compared to Lancers.

Conjurers: Clearly slotted into the healing role now, Conjurers do get a self-buff that allows them to increase magic damage and decrease healing done when they’re out and leveling solo. That having been said, most of the class’s really neat abilities now are focused toward heals and buffs, getting most of the usual White Mage tools along with the lesser-used elemental magics. Those who have played similar classes will feel right at home.

Overall feelings

The biggest weakness of FFXIV’s combat in the beta is that it doesn’t come out of the gate at its full strength. You have to level and explore the game for a while before you can really start to feel what the designers were going for. This isn’t to say that the system is bad, but it means that your first impressions might not line up with what you’ll actually be playing.

Once you get past that hump, though, the combat system is a joy to play. It feels very similar to games like World of W

arcraft without quite falling into the trap of being identical. Some people will call it a thinly veiled clone, but some people will call Defiance a thinly veiled clone of WoW, so that isn’t entirely indicative. It takes pages from WoW’s playbook while remaining distinct.

And it’s fun. The combat system had to try to retain the baroque sensibilities of its predecessor while being faster and more strategic, and it managed those changes quite well. Not perfectly, but the design document was pulling in a few dozen directions.