Prayers keep one extra item if you die

Prayer: This is kind of a side combat skill. Some people train prayer a lot, but some people out to kill in the wilderness (more about that later) will leave this level alone. Prayers such as keep one extra item if you die, and increases strength by 15% and many more can help you out when in combat. Hitpoints (HP) – Hitpoints, possible the most important of them all! You gain this through any damage dealt to your enemies through melee, magic or range. When you level up, that is one more level of health added to your stats. It is not the hardest of skills, as it only requires you to cut a tree. When you get higher levels, you can cut more trees of which their logs are worth more and are of greater value in the game.

Firemaking – This is one skill that really is a bit pointless. Mining – This is one skill that can get you a lot of money as i mentioned before. You can mine different ores, and then use these ores in smithing, or sell them. Gain levels, and you can mine better ores, and also weild better pickaxes to mine with. Smithing – This is where the ores come into use. You use this skill to smelt them into bars. Certain levels are required to smelt into certain things such as bronze, iron, steel, and all the others. Smithing is also used in making the weapons. A hammer is required though. You can make a wide range of weapons and equipment with this skill, rather than buying them. A good way to make money is your smithing level is high.

Fishing – This is one skill you should get up. You can catch a variety of fish and gain experience and levels by catching them. Cooking – This is where you cook the fish. You need a high enough cooking level to do so. Say you needed level 20 cooking to cook a salmon, you may still burn some if you try to cook a full inventory even at level 40. The good thing is, you can also cook things such as pizzas! Cakes! Pies! Stews! And many more! Maybe you’re worried about the scam thing when you buy RS Gold online. Buying from our website, the safety is guaranteed. 

Three trees can be found deep within the Wilderness

Mami Rimba, a known associate of Papa Mambo, has developed the means to make lethal crossbow bolts from the terrible timber of bloodwood trees, which grow only in areas that have known death. Three trees can be found deep within the Wilderness, and offer greater yields of logs the farther in they’re found. Another three can be found in areas opened upon completion of high-level combat quests, but you won’t get as many logs from these as you will if you brave the Wilderness. You’ll need both 85 Woodcutting and 93 Fletching to make the bolts, as the logs (as well as unfinished bolts) are non-tradable and will disintegrate if taken too far from the tree, so they must be fletched nearby.

Abilities or items that automatically bank logs (such as an imp-in-a-box) won’t work, either. With a ranged strength of 125, these bolts pack a punch in PvE, but it’s in PvP against mages that their insidious power comes to the fore. When bakriminel bolts are equipped, the styles in your Combat Styles tab are replaced by three areas of your victim’s body that can be sought out by the bolts – head, torso and legs. Whichever of these you have selected, you’ll hit as hard and as fast as if you were using the rapid style of your crossbow, but if you’re targeting a player wearing mage armour (or no armour) in the corresponding slot, there’s also a chance to inflict a nasty status effect with each hit.

If you’re targeting your opponent’s head, you’ll have a 1 in 3 chance to slow their magic casting for the next 30 seconds. Hitting them again while the effect is still in place has the same chance to reduce their magic accuracy by a percentage proportional to the damage of the hit (not stackable). Shots to the torso have a 1 in 4 chance to cause a bleeding effect, dealing 1 life point of damage per second for 60 seconds. We have gained good reputation for these years we continue provide customers with cheap game currency including Runescape gold. We accumulated numerous customers for our cheap RS gold, you come to our website to buy gold is the best choice. 

Deadly plague hits Warcraft world

Players get the chance to be heroes in World of Warcraft A deadly virtual plague has broken out in the online game World of Warcraft. Although limited to only a few of the game’s servers the numbers of characters that have fallen victim is thought to be in the thousands. Originally it was thought that the deadly digital disease was the result of a programming bug in a location only recently added to the Warcraft game. However, it now appears that players kicked off the plague and then kept it spreading after the first outbreak.

Since its launch in November 2004, World of Warcraft (Wow) has become the most widely played massively multiplayer online (MMO) game in the world. Its creator, Blizzard, claims that now more than four million people are regular players. Wow is an online game that gives players the chance to adventure in the fantasy world of Azeroth that is populated by the usual mixture of humans, elves, orcs and other fantastic beasts. As players explore the world, the characters they control become more powerful as they complete quests, kill monsters and find magical items and artefacts that boost abilities. Although computer controlled characters did not contract the plague, they are said to have acted as “carriers” and infected player-controlled characters they encountered.

To give these powerful characters more of a challenge, Blizzard regularly introduces new places to explore in the online world. In the last week, it added the Zul’Gurub dungeon which gave players a chance to confront and kill the fearsome Hakkar – the god of Blood. In his death throes Hakkar hits foes with a “corrupted blood” infection that can instantly kill weaker characters. The infection was only supposed to affect those in the immediate vicinity of Hakkar’s corpse but some players found a way to transfer it to other areas of the game by infecting an in-game virtual pet with it. This pet was then unleashed in the orc capital city ofOgrimmarand proved hugely effective as the Corrupted Blood plague spread from player to player. 

We hear a lot of the things you’ve asked for

 


ArenaNet has announced that, effective immediately, Guild Wars 2 players can take part in the new beta of a two-factor authentication system. Players can download and install an authenticator program for a desktop PC or Mac and/or Android and iPhone mobile platforms. The new authentication system is designed to protect player accounts from hackers.

Mobile two-factor authentication is an alternative means of securing your Guild Wars 2account, and like e-mail authentication, is optional but strongly encouraged. Rather than sending you an e-mail when unauthorized login attempts occur, the game (or any of our online web sites) will prompt you for a six-digit number any time you log in to a Mobile Authenticator-protected account. Using a freely available app on three major smartphone platforms – iOS, Android, and Windows Phone – you can obtain the correct six-digit number unique to your account. These numbers change every 30 seconds and can only be used once; this ensures that without your mobile device, an attacker would not be able to compromise your Guild Wars 2 account.

ArenaNet’s Jonathan Sharp has penned a new developer blog on the official Guild Wars 2 site that details some of the incoming changes to the PvP feature. He outlines both paid and free automated PvP tournaments, custom arenas, and why the team has chosen these features over other changes to PvP. 

We hear a lot of the things you’ve asked for.  And the truth is, a lot of the features you want will be added in the future. Just because we don’t do everything you want, exactly when you want it, does not mean we aren’t listening. There’s a ton of stuff we want tell you about – just not yet. The features we’re adding now will go a long way in helping the sPvP community grow, but there’s still more to do. Again, we don’t like talking about features until we’re ready to show them.  We don’t like empty promises, and we know you don’t either. But, at the same time, we do want you to know that other features are coming!  We’re trying to strike that balance in this blog post.

So why are we adding paid tournaments and custom arenas first? Why not other features first?

 

Gazing into my Short-Term Crystal Ball

Now that mid-2012 has arrived, we’ve got a few prognostications to share with our readers about what we think the future, the short-term future anyway, holds for the F2P market. See what you think and then weigh in with your ideas in the comments.
It’s not difficult to find people who think buy to play is the way of the not too distant future, and who regard GW2 as the title that will establish this type of business model as a major alternative to both subscription and F2P, or perhaps as a replacement for the latter. Indeed, it seems certain that those who hold this opinion will expound it repeatedly as we move toward the late August launch date announced last week. But will what they’re hoping for actually happen, or will it turn out to be wishful thinking, largely by the same people who, not so long ago, could be seen saying over and over that F2P would never be viable in this hemisphere?

MechWarrior Online is one of the games that lots of people are watching very closely as development continues. In our latest interview, we managed to catch up with Russ Bullock to talk all things MWO from customization to how players find one another in game. It’s a terrific interview so keep reading!

MMORPG: There are a lot of old school Mech Warrior fans out there. What would you like to say to them about the game and your goal for players?

Russ Bullock: I think it is important to tell those fans that we are indeed making the next true MechWarrior experience. It looks, sounds and feels like a MechWarrior product only with newer technology and design principles. When we launch open beta later this summer, come try out the game and you won’t be disappointed.

 

The designers have added some new dungeons

The chaotic regions have a clear subject directly related to the return of the wings of death. The designers also combine low-grade underground city to better integrate with the task in which they are located line up. Now the players have a better reason to explore them. To the designers satisfied, the players in level 10 specialization also working. As we all know that almost every design will inevitably be controversial, some players will like and so do not other. It is the inevitable result for possess a huge and diverse user base.

But level 10 specialization is the most widely accepted one they have designed so far. It is effective to allow the player to make truly meaningful choices at an early stage and obtain the strong, practical and interesting skills. This item allows each specialization shows their individuality and continued until the high-grade stage. The game content of level 80-85 is also very nice.  There are beautiful landscape and good story line in each region. The designers have added some new dungeons, raid and battlefield. In the later stage of Cataclysm the designers also bring in the team Finder.

It seems to a life cycle: many old patterns and functions are no attractive as before. The number of a person can play the trumpet is limited. The people maybe also have been tired of endless success. Therefore, the design must provide a whole new way to allow players to the gamers which is a huge victory. There’s also a lot of health boosting, again pointing towards longer fights and heightened survivability. Some zones and dungeons will change drastically to fit this. While though there are thousands of gold selling sites in the internet who say their wow gold is the cheapest, after you bought from them. 

The WoW Factor : Is Monk Just the New Druid?The WoW Factor : Is Monk Just the New Druid?

With Mists of Pandaria on the edge of release, a lot of World of Warcraft players are looking to create a Monk, one of the most iconic of all character classes in the MMO-niverse. See what we think of the Monk and how it will fare against the other classes. Read on!
So my question stands, is the Monk the new Druid for the game? The reason I say this is because the class can truly spec three entirely different ways. Not a bad thing necessarily, but I have to call into questions a few WoW trends that people may or may not agree with. First is the diluting down of the game into a very base format, especially in regards to character format. Has the game been dumbed down from its 2004 roots? Some say yes, I think more than anything it has been streamlined to offer players the best choices for their characters in the easiest way possible. I don’t think the phrase dumbed down is fair. I do believe that the days of faction only classes like the Paladin and the Shaman are long gone, unless Blizzard suprises us with the next expansion which will hopefully take us to level 100 as well. But I sure miss those days.

Read more of Garrett Fuller’s The WoW Factor: Is Monk Just the New Druid?

 

 

The Secret World : Doing Right By GamersThe Secret World : Doing Right By Gamers

This week’s column devoted to The Secret World takes a look at how news outlets sometimes opt to frame Funcom’s game in a negative light despite the fact that, indeed, TSW seems to have already turned the corner. See what we’ve got to say and then leave your thoughts in the comments.
Like it or not, the way things are reported or framed creates a certain viewpoint that allows people to associate positively or negatively to a given article. A byproduct of being human is that we tend to create these viewpoints or write in a way that creates these associations without meaning to. We also tend to have something called confirmation bias, in which we favor information presented to us that confirms our existing beliefs or hypotheses.

 

USRC 2011 Starts LiveStreaming Today!USRC 2011 Starts LiveStreaming Today!

USRC, the yearly PvP tournament hosted through Ragnarok Online, started today at 10:15am PST and will be live streamed directly from the Ragnarok Online Facebook page. Head on over and check out the action!

Visitors to the ACONY booth at gamescom in Cologne will also get guaranteed entry to the closed beta as part of the celebrations for the first public show with Hedone. Booth C-036, in online gaming hall 9 will be presenting the game to press and gamers from August 17th to the 21st. Anyone who plays the game on the booth will be granted automatic entry to the beta as soon as it starts.
The yearly PVP tournament USRC is a chance for Ragnarok players to compete for the top prizes, and prove their team is the strongest in the PVP team around.
USRC is the United States regional championship for Ragnarok Online global PVP tournament. The competition is fierce as teams of 7 members compete on a level playing field where the only advantage lies with strategy and skill of the team. The USRC champion team wins in-game swag as well as a chance to represent North America in the World Wide tournament RWC!
All the matches for USRC are recorded so next year’s aspiring competitors can bring a tougher game to the veteran competitors. USRC 2011 is the 8th Regional Championship and this year the entire event will have live commentary and video streaming so everyone can enjoy the battles!
USRC 2011 will be live streamed starting 10:15am PST, Saturday June 11; to watch the event live anyone can view from the Ragnarok Facebook page. Once the event is complete the recordings will be uploaded to the GravityUS YouTube channel
The culmination of the tournament will take place in Seoul Korea in the October 2011 as the worlds regional champions all compete to find out who is the world’s best Ragnarok Champion, and for Cash prizes! All participants have an all expense paid trip to Seoul Korea to compete and share in the worldwide brotherhood that is Ragnarok Online! 

coverage of Blizzcon is equal to shock and terriblycoverage of Blizzcon is equal to shock and terribly

So. I purchased the virtual pass to watch Blizzcon from the comfort of my own home. It was the first time I’ve done this, so I don’t know if it’s always this bad, but I found the quality to be rather poor.
Multiple times during my viewing (I haven’t finished watching everything yet) there are frequent random cuts to black, green tearing across the screen, sound overlays being done improperly so you miss out on what people are saying ect.
Maybe it’s just because I’ve had work experience in the television field that I’ve noticed these things, but it definitely took away from my viewing pleasure.
Another thing really bugging me is that the online videos are not properly segmented. I went to watch the talent change Q&A and the first 15-20 minutes of the video is discussion about the new units coming in Heart of the Swarm, which it doesn’t even finish! It cuts out of that suddenly (again with a horrible transition between the two) into the Talent QA&.
But hey, at least I got a cute pet and some portrait thing or something