Turbine adds Ken Rolston as Director of DesignTurbine adds Ken Rolston as Director of Design

In a press release today, Turbine announced the hiring of four new key pieces of talent to help the company steer “the next generation of online gaming.” One such hire is Ken Rolston, former lead designer of the Elder Scrolls series and recent designer of Kingdoms of Amalur: Reckoning.

From the press release:

Ken Rolston, Director of Design – Ken brings an exceptional track record to Turbine as one of the most accomplished fantasy RPG computer and video game designers of all time, with over a decade of lead designer experience on the award-winning Elder Scrolls franchise and, most recently, he released Kingdoms of Amalur: Reckoning to critical acclaim. Ken will lead the vision and the implementation of all aspects of game design for Turbine.

Additionally, the studio has hired three technology oriented folks as well, perhaps hinting at what the studio’s future projects might hold.

Alan Villani, Vice President, Technology – Alan joins Turbine from NetherRealm Studios, where he was responsible for driving the technology platform that supported Mortal Kombat™.  Alan will be responsible for our digital technology platform that helps drive online engagement and monetization.

Jai Singh, Executive Director of Technical Operations – Jai joins Turbine from Zynga, where he managed the technology infrastructure for some of the largest social games in the world. Jai will be responsible for managing all online operations hosting & computing infrastructure, technical support and network operations.

Demetrius Comes, Executive Director of Engineering – Demetrius joins Turbine from Petroglyph Games and brings almost 20 years of technology experience spanning the video games, telecom, and computer security industries to his new role. Demetrius will oversee all engineering functions for the studios product development team including Game Platform, Release Engineering and Technical Production.

 

 

USRC 2011 Starts LiveStreaming Today!USRC 2011 Starts LiveStreaming Today!

USRC, the yearly PvP tournament hosted through Ragnarok Online, started today at 10:15am PST and will be live streamed directly from the Ragnarok Online Facebook page. Head on over and check out the action!

Visitors to the ACONY booth at gamescom in Cologne will also get guaranteed entry to the closed beta as part of the celebrations for the first public show with Hedone. Booth C-036, in online gaming hall 9 will be presenting the game to press and gamers from August 17th to the 21st. Anyone who plays the game on the booth will be granted automatic entry to the beta as soon as it starts.
The yearly PVP tournament USRC is a chance for Ragnarok players to compete for the top prizes, and prove their team is the strongest in the PVP team around.
USRC is the United States regional championship for Ragnarok Online global PVP tournament. The competition is fierce as teams of 7 members compete on a level playing field where the only advantage lies with strategy and skill of the team. The USRC champion team wins in-game swag as well as a chance to represent North America in the World Wide tournament RWC!
All the matches for USRC are recorded so next year’s aspiring competitors can bring a tougher game to the veteran competitors. USRC 2011 is the 8th Regional Championship and this year the entire event will have live commentary and video streaming so everyone can enjoy the battles!
USRC 2011 will be live streamed starting 10:15am PST, Saturday June 11; to watch the event live anyone can view from the Ragnarok Facebook page. Once the event is complete the recordings will be uploaded to the GravityUS YouTube channel
The culmination of the tournament will take place in Seoul Korea in the October 2011 as the worlds regional champions all compete to find out who is the world’s best Ragnarok Champion, and for Cash prizes! All participants have an all expense paid trip to Seoul Korea to compete and share in the worldwide brotherhood that is Ragnarok Online! 

coverage of Blizzcon is equal to shock and terriblycoverage of Blizzcon is equal to shock and terribly

So. I purchased the virtual pass to watch Blizzcon from the comfort of my own home. It was the first time I’ve done this, so I don’t know if it’s always this bad, but I found the quality to be rather poor.
Multiple times during my viewing (I haven’t finished watching everything yet) there are frequent random cuts to black, green tearing across the screen, sound overlays being done improperly so you miss out on what people are saying ect.
Maybe it’s just because I’ve had work experience in the television field that I’ve noticed these things, but it definitely took away from my viewing pleasure.
Another thing really bugging me is that the online videos are not properly segmented. I went to watch the talent change Q&A and the first 15-20 minutes of the video is discussion about the new units coming in Heart of the Swarm, which it doesn’t even finish! It cuts out of that suddenly (again with a horrible transition between the two) into the Talent QA&.
But hey, at least I got a cute pet and some portrait thing or something 

The PolarisThe Polaris

 

If you’ve been keeping up to date with The Secret World, you’re familiar with the game’s Location Reveals as development continues on the highly anticipated MMO. Late last week, the team revealed the story and details behind the location of the much talked about Dungeon Location, the Polaris.
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The Polaris, a cargo ship, broken loose from the outermost ring of derelicts and carried across the sea north and west by the roiling, creeping fog bank. In its hold, an ancient lord of the creatures, long since outgrown its human form, exercised its powers to command flesh and fog alike. 

Sign Up for the World of Warcraft Annual Pass Sign Up for the World of Warcraft Annual Pass

 

With Deathwing’s shadow looming over Azeroth and the mortal realms of Sanctuary steeling for war against the forces of Diablo, the World of Warcraft Annual Pass has arrived to offer WoW subscribers a chance to participate in both apocalyptic conflicts… without breaking the bank.

For a limited time only, players who make a 12-month subscription commitment to World of Warcraft through the WoW Annual Pass will receive the following epic rewards:
 

?Diablo III FREE – Download the digital version via Battle.net for free when the game launches early next year. This is the full game, not a trial edition.
?Tyrael’s Charger WoW Flying Mount – Ride for the Archangel of Justice on all current and future characters on a single World of Warcraft account. Tyrael’s Charger will arrive via in-game mail with the upcoming launch of patch 4.3.
?Access to the Next WoW Expansion Beta Test – Get a guaranteed spot in the beta test for the next World of Warcraft expansion (at a time to be announced in the future).

You can pay for the WoW Annual Pass on a monthly basis at $14.99 per month or according to the billing plan of your choice. To participate, you must be 18 or older, have a valid credit card, and have registered a full version of World of Warcraft on or before October 18, 2011.

Sign up for the World of Warcraft Annual Pass here, and then keep an eye on the World of Warcraft community site or the Diablo III community site for future announcements regarding the launch dates of these bonuses.

For more information on this offer, including eligibility requirements and details on how the World of Warcraft  Annual Pass applies to players who plan to purchase the Diablo III: Collector’s Edition, please read the full FAQ.

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Something the young Aspect had mentioned itched

Thrall closed his eyes and breathed deep. Ysera did so as well and then spoke. “Quiet your thoughts. Detach your spirit from the flesh and feel the earth around us. Know that the rocks beneath you are the same as those beneath me. Know that if you can take one step, you can surely take another.” Ysera took her own instructions to heart as her spirit joined with one of the World Tree’s colossal roots. Thrall believed that his burgeoning powers were never meant for him, that they were a fluke. In truth, they were quite the opposite. His purpose was clear, even if he didn’t know it. All his years of dedication as a shaman had led to this extraordinary ability to join with the earth. The Awakened longed for a similar sense of fulfillment.

Her thoughts drifted to the meetings with the other Aspects. She focused on every detail, wondering if there was a simple answer hidden among the endless discussions. The Awakened’s attention turned to Kalec. Something the young Aspect had mentioned itched in her mind. “A weapon, like none that has come before it.” The words held power, significance just beyond her understanding.” It must be like no other.” A familiar voice boomed in her head. It crashed over her like a tidal wave, sweeping away the millions of disjointed ideas circulating in her consciousness. Ysera opened her eyes in shock, but she was no longer in Hyjal.

She floated through a dark and cavernous room that she recognized as the Chamber of the Aspects, the hallowed domain of the five dragonflights. Below her stood a gathering of dragons. Ysera, a past version of herself was among them, along with Alexstrasza; Nozdormu’s prime consort, Soridormi; the late blue Dragon Aspect, Malygos; and Deathwing. not the scarred and hideous creature of the present. It was Neltharion the Earth-Warder, the once-proud Aspect of the black dragonflight. Unbeknownst to his comrades, he had already been corrupted by the insidious Old Gods, unfathomably powerful beings of madness imprisoned in the earth by the titans and had forsaken his charge to protect Azeroth. 

The eredar, an insidious race of devilish sorcerers

Over time, demonic entities made their way into the Titans’ worlds from the Twisting Nether, and the Pantheon elected its greatest warrior, Sargeras, to act as its first line of defense. A noble giant of molten bronze, Sargeras carried out his duties for countless millennia, seeking out and destroying these demons wherever he could find them. Over the eons, Sargeras encountered two powerful demonic races, both of which were bent on gaining power and dominance over the physical universe. The eredar, an insidious race of devilish sorcerers, used their warlock magics to invade and enslave a number of worlds. The indigenous races of those worlds were mutated by the eredar’s malevolent powers and turned into demons themselves. Though Sargeras’ nearly limitless powers were more than enough to defeat the vile eredar, he was greatly troubled by the creatures’ corruption and all-consuming evil.

Incapable of fathoming such depravity, the great Titan began to slip into a brooding depression. Despite his growing unease, Sargeras rid the universe of the warlocks by trapping them within a corner of the Twisting Nether. While his confusion and misery deepened, Sargeras was forced to contend with another group intent on disrupting the Titans’ order: the Nathrezim. This dark race of vampiric demons (also known as dreadlords) conquered a number of populated worlds by possessing their inhabitants and turning them to the shadow. The nefarious, scheming dreadlords turned whole nations against one another by manipulating them into unthinking hatred and mistrust. Sargeras defeated the Nathrezim easily, but their corruption affected him deeply.

As doubt and despair overwhelmed Sargeras’ senses, he lost all faith not only in his mission, but also in the Titans’ vision of an ordered universe. Eventually he came to believe that the concept of order itself was folly, and that chaos and depravity were the only absolutes within the dark, lonely universe. His fellow Titans tried to persuade him of his error and calm his raging emotions, but he disregarded their more optimistic beliefs as self-serving delusions. Storming from their ranks forever, Sargeras set out to find his own place in the universe. Although the Pantheon was sorrowful at his departure, the Titans could never have predicted just how far their lost brother would go. 

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Ironforge, the awakening of the dwarves

In the ancient times, after the Titans departed Azeroth, their children, known as the earthen, continued to shape and guard the deep recesses of the world. The earthen were largely unconcerned with the affairs of the surface-dwelling races and longed only to plumb the dark depths of the earth. When the world was sundered by the Well of Eternity’s implosion, the earthen were deeply affected. Reeling with the pain of the earth itself, the earthen lost much of their identity and sealed themselves within the stone chambers where they were first created. Uldaman, Uldum, Ulduar, these were the names of the ancient Titan cities where the earthen first took shape and form. Buried deep beneath the world, the earthen rested in peace for nearly eight thousand years.

Though it is unclear what awakened them, the earthen sealed within Uldaman eventually arose from their self-imposed slumber. These earthen found that they had changed significantly during their hibernation. Their rocky hides had softened and became smooth skin, and their powers over stone and earth had waned. They had become mortal creatures. Calling themselves dwarves, the last of the earthen left the halls of Uldaman and ventured out into the waking world. Still lulled by the safety and wonders of the deep places, they founded a vast kingdom under the highest mountain in the land. They named their land Khaz Modan, or “MountainofKhaz”, in honor of the Titan shaper, Khaz’goroth. Constructing an altar for their Titan father, the dwarves crafted a mighty forge within the heart of the mountain.

Thus, the city that grew around the forge would be called Ironforge ever after. The dwarves, by nature fascinated with shaping gems and stone, set out to mine the surrounding mountains for riches and precious minerals. Content with their labors under the world, the dwarves remained isolated from the affairs of their surface-dwelling neighbors. The Dark Iron armies smashed against their cousins’ strongholds and very nearly took both kingdoms. However, Madoran Bronzebeard ultimately led his clan to a decisive victory over Thaurissan’s sorcerous army. Thaurissan and his servants fled back to the safety of their city, unaware of the events transpiring at Grim Batol, where Modgud’s army would fare no better against Khardros and his Wildhammer warriors. 

Engineering figure more in power of Goblins advancing

The sides swapped back and forth every few hours, and Wintergrasp wasn’t so much about an epic struggle for a meaningful piece of land as it was a complicated game of leapfrog. Now, I don’t know about you, but the reason Wintergrasp lost its luster on my server was because we had already endlessly farmed wow gold for the gear we needed and, really, only had to go to Wintergrasp once for the weekly honor quests. ecause the desire of players to improve their characters is so great, these external methods can be attractive. Here’s why: When we set out to create Wintergrasp, one of the issues we dealt with was that we were never able to ensure the sides were even — in fact, they rarely were.

Now of course, Beta hasn’t started Champion – the only MMO release version, but he also said news, in this year, then likely will launch the mechanism, pet appearance changes to the players can pet appearance. If there is not, he will wait a day or so before complaining. So there we have wow gold, vendors have good reasons to make false advertising about the speed of delivery, and they have good reason not to provide live support. In WoW Cataclysm there will be a sort of return to this simplicity, as some of the confusing or overly-technical wow stats removed and replaced with more simple ones. Engineering will surely figure even more in the power of Goblins advancing.

And the game that has changed the face of RPGing, MMOs and computer games in general. Thrall also shed the armor that had come to symbolize him as warchief and donned the simplistic robes and prayer beads of a shaman. If after some time, he wishes to discontinue playing he can sell his world of warcraft accounts for its worth wow gold in exchange of real money. I can’t wait to Buy wow Cataclysm and play it over the next couple of years! WoW Cataclysm Path of the Titans will be the biggest change for top level players in World of Warcraft for years.