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The commercial section of Port Sarim was set up to trade with the Eastern Lands. Once a grand trading hub that connected the Western Lands to the Eastern Lands the port is now nearly deserted after – over 10 years ago – Sea Monsters suddenly plagued the seas destroying all ships that ventured there. Due to this, trade with the Eastern Lands collapsed, crippling the port. About 5 years ago, the creatures stopped attacking but the port never picked up again; the West forgot about the East.
Your task is to help get the port up and running again, with help from your partner and other interested parties, and bring back as many of the treasures from the Eastern Lands that your ships’ holds can carry.
You require at least level 90 in one of the following skills before you can participate: Fishing, Herblore, Prayer, Runecrafting, Thieving or Slayer.
To create scrolls and unlock abilities, you will need at least level 90 in any of the following skills; Runecrafting, Smithing, Fletching, Cooking and Crafting.
The commercial port section of Port Sarim, Player-Owned Ports can be accessed via portal in the northern section of Port Sarim. To get to the Portal quickly you can use the teleport option on your Captain’s log or teleport to the Port Sarim Lodestone and walk northeast along the docks. You can also use the cabbage-teleport on your Explorer’s ring then head south.
Speak to The Partner, just East of the entry portal, to begin. He will introduce you to the port, and explain how it works. You’ll need to go through a brief tutorial which will introduce you to the main aspects of the port. You’ll be able to find further details on the ports features below.
Note that once the tutorial is over, the Partner will return to his usual position beside the Navigator.
Points of Interest
Although your buildings may change in decor (see Upgrade Buildings), the basic layout of your port will remain the same.
The Black Marketeer red circle.png
Seasinger Umi yellow circle.png
The Barmaid blue circle.png
If you want to see more information about the personalities found within the port – these descriptions do contain spoilers – click here to toggle them.
Managing Your Port
While you are in the port, there are two interfaces that you’ll need to take note of. The ‘ships’ interface, accessible via the anchor icon in the bottom-right corner of your screen, and the ‘port’ interface at the top of your screen.
This interface can take you directly to the shipyard by clicking on your chosen ship. It also lets you know at a glance if your ships are out on a voyage or in the port. You can also rename your ships from here using the rename button.
Renaming a ship is a four-step process.
- First you must select the prefix. You can choose a random one using the smaller of the two green icons (the larger randomly chooses the entire ship name).
- Next, click the dark blue square to choose the middle part of your ship’s name. You can filter these in a variety of ways if the list is too long for you, or if you have a specific idea in mind for your ship. Again, you can have a randomly chosen name if you wish, by clicking the green refresh button.
- To choose the last part of your name, click the third dark blue box to see the list of options. These can be filtered or chosen randomly.
- To save your ship’s name, press the ‘save’ button. Alternatively, press ‘revert’ if you do not want to change your ship’s name.
Note that you do not have to select all three parts of a ship’s name, but you must have at least the last part of the name.
If you have more than one ship, you can navigate between them using the blue arrows.
The port Interface
The interface at the top of the screen will allow you to manage the various aspects of your port, such as building upgrades or sending out ships.
The drop down menu on the left titled ‘Resources’ shows you how many of each item you currently have stockpiled. The items are as follows:
bamboo.gif Bamboo ( The Arc )
gunpowder.gif Gunpowder ( The Skull )
black slate.gif Black slate ( The Hook )
cherry wood.gif Cherry wood ( The Scythe )
jade ports.gif Jade ( The Bowl )
stainless steel.gif Stainless steel ( The Pincers )
You also have trade goods that you can use to craft items from scrolls that you bring back from the Eastern Lands (see here).
ancient bones.gif Ancient bones
chi.gif Chi globe
The drop down menu on the right shows any visitors that are currently at your port. These change every day, although, for the Black Marketeer, it is only the products that he sells that changes each day. Visiting captains and adventurers will show here.
The icons in the middle of the interface bring up the different aspects of your port:
Used to send your ships across the ocean. Select a voyage from the left side panel. It will tell you the voyage’s name, the difficulty and the rewards you will receive. The green reroll button allows you to see another voyage, if you don’t wish to take on the one displayed, but you only have 12 rerolls per day and these rerolls (voyage and crew rerolls are separate).
Selecting a voyage shows more details in the right hand panel, including how long it will take. Click the ship you wish to send (the background will go green for the one you have chosen). You can then use the following buttons to make sure you have the perfect setup for the voyage:
‘Add Effect’ – lets you activate items that can improve your ship and crew (see below)
‘Edit Ship’ – opens the shipyard
‘Crew Roster’ – opens the crew roster
Effects Name Bonus Name Bonus Name Bonus Name Bonus
bag of winds.gif
Bag of winds +10% speed ration pack.gif
Ration Pack +10% morale powder keg.gif
Powder Keg +10% combat seasinger’s bottled cry.gif
Seasinger’s bottled cry +10% seafaring
Lifeboat Protect crew lotus-tint spectacles.gif
Lotus-Tint Spectacles +50% crew XP fortune of the sea.gif
Fortune of the Sea +10% rewards (or penalties)
To ensure the voyage is successful you need to match your ship’s stats to those required for the voyage.
This interface also allows you to take on special voyages that let you meet or help out adventurers. Simply click the ‘special voyages’ tab to see what is available.
The Voyage List interface
On the left hand side you can view your current crew. Clicking on a crew icon will display their skills and any traits they have in the bottom-left corner.
If you no longer require the services of a crew member or captain, press the ‘dismiss’ button. This means they will no longer be part of your crew and cannot come on voyages.
On the right hand side of the interface is a list of crew that you can hire. You will be able to see their stats and any traits they have here.
The green refresh button allows you to see another crew member, if you don’t wish to hire the one displayed, but you only have 12 rerolls per day (voyage and crew rerolls are separate).
You can earn more rerolls through random events in the port.
For more information on crew and their stats, see here.
The Crew Roster
Here you can customise your ships. If you would like a ship that is built for speed, and one that is built for combat, you can manage this here.
The interface itself is built of hotspots, within which you have various choices about what to have there. Different choices will affect your ship’s stats.
Note that you have 2 deck item hotspots but both contain the same list of items to choose from.
Most items will be locked locked skillplot.gif until purchased.
To see all of the upgrades and their benefits, click here.
If at any point you’d like to see your ship in all its glory, click the small camera button in the top-left of the screen. This will remove the interfaces and show off your ship. Click it again to return to the shipyard interface.
The Upgrade Buildings interface
All buildings start out as dilapidated. You can invest resources into your port to improve it, attracting new crew, captains and providing better stats for your ships.
Use the blue arrows on the left and right of the building name to navigate through the buildings. You will be shown your current building, and the upgrades that are available to you. Upgrades that aren’t available will not be shown until they have been unlocked by purchasing prerequisite upgrades. The upgrades will list the cost and any benefits that the upgrade provides.
Click on an upgrade to purchase it – you will be asked to confirm your purchase before any resources are deducted.
All upgrades, except for totems, icons, portals and the top tier of other building upgrades, must be unlocked by purchasing the previous upgrade.
Note that there are 4 totem hotspots and 3 icon hotspots.
To see all of the upgrades, their benefits and their costs, click here to toggle them.
Port Management is where you give special instructions to your captains. In particular you can specify which scrolls they are to hunt for, and which area of the Eastern Lands that you want them to focus on.
Simply click the scroll or area that you want to instruct your captains. You can hover over each scroll and area to see more information about them.
A map of the Eastern Lands archipelago. As you upgrade your port and send out more ships, you will discover more and more of the map.
The entire archipelago is viewable in the map below, however, until you have unlocked these areas, they will not show in game.
the eastern lands.jpg
The Eastern lands
If you want to see more information about the islands that make up the Eastern Lands, click here to toggle them.
Managing Your Crew
Your crew are the dogsbodies of the port; they do all the hard graft. They have skills in combat, morale, speed and seafaring. Filling your ship with crew that have the right skills can improve your chances of completing voyages successfully.
Crew with coloured hats are typically better in one skill than the others. Other crew icons have a more varied skill set. The skill colours are:
Red = combat
Green = morale
Blue = seafaring
Purple = speed
Some crew members have traits which can offer positive (and negative) bonuses to your ship. Click here to view the list of traits.
Note that for each successful voyage you complete, your crew will gain experience and have the chance to improve their stats. It is worth investing in your crew, but choose wisely who you invest in, as you could hire crew who have higher stats.
You can attract a higher quality of crew member by improving the lodgings building.
Captain Customisation interface
Captains are those who give the orders and you cannot send out a ship on voyages without one.
They randomly show up in your bar, but you can attract a higher quality of captain by improving the state of your bar.
To hire a captain, open the crew roster. You can also speak to them in the bar.
Speaking to a hired captain at the bar will give you the choice to decide on their uniform. Click the blue arrows to cycle through your choices of hat, top and legs.
As with crew, some captains have traits which can offer positive (and negative) bonuses to your ship, and captains can level up by completing voyages.
Note that captains can die, although you can equip a lifeboat to your ship to improve the chances of them returning home safely.
You can only hire a maximum 5 captains at any one time. If you want another captain, you will have to dismiss one.
Before an Adventurer can visit the Port, you must complete a voyage to meet them. This voyage will only appear if the player has level 90 in the Adventurer’s associated skill. After this occurs that adventurers will start visiting the Port.
An Adventurer will turn up to the port every day. Note that adventurers are never available as crew to be placed on a ship.
If you have more than 1 Adventurer, there will be a chance of a second Adventurer turning up. This chance will increase with the number of Adventurers.
You can attract the adventurers by changing your port’s icon.
Adventurers can go on special voyages. There are 5 story voyages per adventurer and, if successful, these voyages will grant extra resources, scrolls and XP in the adventurers associated skill (for more information about the rewards click here). Your adventurer will also increase the stats of the ship you send by up to 10% for these voyages.
Each adventurer can only go on ONE voyage for you per day, so keep that in mind when selecting a special voyage. Once you send an adventurer off with your ship, any of the other options involving that character will be removed from your list of potential voyages.
Adventurers can also go on joint voyages together if you choose, but you can still opt to send them on individual voyages. If you choose to send your adventurers on a joint voyage, you will not be able to send them on individual voyages. The same restriction applies the other way: if you send one of your adventurers on an individual voyage, the joint voyage will no longer be available.
Adventurers that can team up for joint voyages are:
The Whaler and the Biologist.
The Missionary and Occultist.
The Convict and the Assassin.
If you want to see more information about the adventurers storyline – these descriptions do contain spoilers – click here to toggle them.
Depending on the voyage you take on, you can get several rewards
Reward Where is it earned
XP tomes Special voyages
Effects Completing random events
Scrolls Special voyages.
Trade goods (used for crafting armour) Voyages
Captain traits (additional traits for the captain that went on the voyage) Voyages
Access to new crew members. Voyages
There are 3 categories of scroll:
Black Lotus (ranged)
Sea Singer (magic)
Once you have brought back a scroll, you will be able to cook, craft, fletch or smith (only within the Port’s workshop) the following items:
Food Cooking Eating
Cooking Level Cooking Method Ingredients XP Constitution Level Heals
Rocktail soup 93 Cooking Cooking station 1x spices.gif 1x rocktail.gif 500 95 Constitution 2100 (plus up to 10% lifepoints boost)
The scrolls will allow you to construct several armour items. Armour only lasts for 10 or 12 hours and once this time has passed it becomes unusable. For superior versions of the armour, you can pay a price to fix them at the repair station in your POH.
You can craft, smith or fletch these items in the workshop. Sea singer and Death Lotus armour is crafted on the crafting bench, and Tetsu armour is smithed on the anvil.
Note the repair cost is given for a player at level 99 Smithing.
Item Repair Cost Degrade Time Level Ingredients XP
Superior tetsu helm 300000 12 hours 90 Smithing 40x plate.gif 10000
Superior sea singer’s hood 300000 12 hours 90 Runecrafting 40x chi.gif 10000
Superior death lotus hood 300000 12 hours 90 Crafting 40x lacquer.gif 10000
Superior tetsu body 1200000 12 hours 90 Smithing 100x plate.gif 30000
Superior sea singer’s robe top 1200000 12 hours 90 Runecrafting 100x chi.gif 30000
Superior death lotus chestplate 1200000 12 hours 90 Crafting 100x lacquer.gif 30000
Superior tetsu legs 600000 12 hours 90 Smithing 60x plate.gif 20000
Superior sea singer’s robe bottoms 600000 12 hours 90 Runecrafting 60x chi.gif 20000
Superior death lotus chaps 600000 12 hours 90 Crafting 60x lacquer.gif 20000
Tetsu helm – 10 hours 90 Smithing 30x plate.gif 10000
Sea singer’s hood – 10 hours 90 Runecrafting 30x chi.gif 10000
Death lotus hood – 10 hours 90 Crafting 30x lacquer.gif 10000
Tetsu body – 10 hours 90 Smithing 80x plate.gif 30000
Sea singer’s robe top – 10 hours 90 Runecrafting 80x chi.gif 30000
Death lotus chestplate – 10 hours 90 Crafting 80x lacquer.gif 30000
Tetsu legs – 10 hours 90 Smithing 50x plate.gif 20000
Sea singer’s robe bottoms – 10 hours 90 Runecrafting 50x chi.gif 20000
Death lotus chaps – 10 hours 90 Crafting 50x lacquer.gif 20000
To see the stats of the armour click here to toggle them.
Scrimshaws go in the Pocket slot of your worn equipment inventory. They are fletched on the scrimshaw maker in the workshop.
Item Degrade Time Level Ingredients XP
Log-splitting scrimshaw 3 hours 85 Fletching 10x ancient bones.gif 4000
Superior log-splitting scrimshaw 4 hours 85 Fletching 10x ancient bones.gif 4000
Rock-crushing scrimshaw 3 hours 85 Fletching 10x ancient bones.gif 4000
Superior rock-crushing scrimshaw 4 hours 85 Fletching 10x ancient bones.gif 4000
Tree-shaking scrimshaw 3 hours 90 Fletching 10x ancient bones.gif 4000
Superior tree-shaking scrimshaw 4 hours 90 Fletching 10x ancient bones.gif 4000
Gem-finding scrimshaw 3 hours 90 Fletching 10x ancient bones.gif 4000
Superior gem-finding scrimshaw 4 hours 90 Fletching 10x ancient bones.gif 4000
Scrimshaw of vampyrism 3 hours 92 Fletching 10x ancient bones.gif 4000
Superior scrimshaw of vampyrism 4 hours 92 Fletching 10x ancient bones.gif 4000
Scrimshaw of strength 3 hours 95 Fletching 10x ancient bones.gif 4000
Superior scrimshaw of strength 4 hours 95 Fletching 10x ancient bones.gif 4000
Scrimshaw of the elements 3 hours 92 Fletching 10x ancient bones.gif 4000
Superior scrimshaw of the elements 4 hours 92 Fletching 10x ancient bones.gif 4000
Scrimshaw of magic 3 hours 95 Fletching 10x ancient bones.gif 4000
Superior scrimshaw of magic 4 hours 95 Fletching 10x ancient bones.gif 4000
Scrimshaw of cruelty 3 hours 92 Fletching 10x ancient bones.gif 4000
Superior scrimshaw of cruelty 4 hours 92 Fletching 10x ancient bones.gif 4000
Scrimshaw of ranging 3 hours 95 Fletching 10x ancient bones.gif 4000
Superior scrimshaw of ranging 4 hours 95 Fletching 10x ancient bones.gif 4000
To see the stats of the scrimshaws click here to toggle them.
Meg is a wannabe-adventurer. She is very enthusiastic but requires a little bit of help from you. Once a week you’ll be able to send her off on an adventure and how she acts on that adventure, depends heavily on the advice that you give her. How successful her adventure is will dictate what rewards, if any, she brings back for you.
Occasionally one of the port’s residents will encounter trouble while your ships are on voyages. You will be told about this when your ships return to port when checking the results. Speak to the resident to find out what they need help with. You will be rewarded for your efforts with port resources.
Speak to The Barmaid to hear the local gossip. It will often reveal useful information.